Why spawn for always the same...?
Moderator: Game Administrators
-
- Posts: 2
- Joined: Thu Mar 20, 2014 11:33 pm
Why spawn for always the same...?
Sorry but i write in french !
Bonjour,
Pourquoi les "spawn" sont toujours pour les mêmes? Souvent en passant par hasard sur je vois un groupe de joueurs sur la minimap. En allant voir, je me rend compte qu'il y a un admin et qu'il spawn pour eux... Et curieusement ce sont souvent les mêmes. Qui, de plus, sont des haut level. Alors soit on vient les prevenir, soit les chercher ou même les deux.
Ce serait bien de faire cela equitablement merci.
Car je ne suis pas le seul à le penser!
Amicalement,
La fronde
Bonjour,
Pourquoi les "spawn" sont toujours pour les mêmes? Souvent en passant par hasard sur je vois un groupe de joueurs sur la minimap. En allant voir, je me rend compte qu'il y a un admin et qu'il spawn pour eux... Et curieusement ce sont souvent les mêmes. Qui, de plus, sont des haut level. Alors soit on vient les prevenir, soit les chercher ou même les deux.
Ce serait bien de faire cela equitablement merci.
Car je ne suis pas le seul à le penser!
Amicalement,
La fronde
- joeylamcy
- Posts: 454
- Joined: Thu Aug 01, 2013 12:00 am
- Location: Hong Kong
Re: Why spawn for always the same...?
could someone pls translate? 

- joeylamcy(archer,130)
- j0eylamcy(mage,110+)
- meatshield(ogre,75)
- j0ey1amcy(dwarf,50+)
- Chris_Wong(swordsman,10+,backup&storage)
- Whitestar67
- Posts: 352
- Joined: Tue Oct 01, 2013 12:00 am
- Location: a old town in Michigan
- Contact:
Re: Why spawn for always the same...?
Hello,joeylamcy wrote:could someone pls translate?
Why the "spawn" are always the same? Often through random I see a group of players on the minimap. Going to see, I realize that there is an admin and spawn it for them ... And interestingly it is often the same. Which, moreover, are high level. So either we just prevent them or get them or even both.
It would be nice to do this equitably thank you.
Because I'm not the only one to think!
SilverStar- lvl 365 - solo roaming around mage
There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony.
There is no death, there is the Force.
There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony.
There is no death, there is the Force.
-
- Posts: 2
- Joined: Thu Mar 20, 2014 11:33 pm
Re: Why spawn for always the same...?
Thanks Whitestar67 for the translation 

- MadMikael
- Posts: 3301
- Joined: Sat Mar 08, 2014 5:54 pm
- Location: Windsor, Ontario, Canada (EST time zone)
Re: Why spawn for always the same...?
I think the request here is for a low level spawn party.... which would be nice if planned out.
Unfortunately, when it comes to "spur of the moment" parties, it is very rare for there not to be someone of higher level there. They can end up taking most of the experience to be gained.
I will say that the mods (in my experience) tend to spawn creatures that all present can fight, so if you were to attack you would get experience. Just be careful of some of the stronger ones, that they don't hit you. I have seen these made weaker as well though.
Maybe if you asked a mod nicely when he/she is spawning things, perhaps they can set aside an area for lower levels to participate... just an idea mind you; these events are up to mod discretion.
Unfortunately, when it comes to "spur of the moment" parties, it is very rare for there not to be someone of higher level there. They can end up taking most of the experience to be gained.
I will say that the mods (in my experience) tend to spawn creatures that all present can fight, so if you were to attack you would get experience. Just be careful of some of the stronger ones, that they don't hit you. I have seen these made weaker as well though.
Maybe if you asked a mod nicely when he/she is spawning things, perhaps they can set aside an area for lower levels to participate... just an idea mind you; these events are up to mod discretion.
RETIRED [GM] - Game Master
Please contact GM Inbox for help if you need it.
GM Inbox contact link 
ucp.php?i=pm&mode=compose&u=9711
Please contact GM Inbox for help if you need it.
ucp.php?i=pm&mode=compose&u=9711
- Secular
- Posts: 347
- Joined: Wed Aug 21, 2013 12:00 am
- Location: The Sword Coast
Re: Why spawn for always the same...?
What I tend to do during my parties is starting off with the strongest of foes first, simply to preoccupy the higher levels. I then run around to the players who are too weak to gain any exp off the first wave - spawning skeletons, blue vlads, spiders, sapphire dragons, red minions, etc.
Each party I host, I attempt to make all attendees satisfied - regardless of level. Although, when there are several lv 400+ players there, it becomes increasingly difficult to maintain spawns for the [newbs] due to the surplus of mana; it's quite a lot to keep up with.
Each party I host, I attempt to make all attendees satisfied - regardless of level. Although, when there are several lv 400+ players there, it becomes increasingly difficult to maintain spawns for the [newbs] due to the surplus of mana; it's quite a lot to keep up with.

Sarevok - Lv. 169 Swordsman
Sithis - Lv. 270 Archer
Sithis - Lv. 270 Archer
-
- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: Why spawn for always the same...?
Right, the otyher thing I've noticed is that when I do a "spur of the moment" party, a bunch of low levels disappear to log into their higher level alts to get more xp (which is fine, but hard for low levels) ... after these maps are implemented (soon...very, very soon ; ) maybe I'll spend some time trying to do some lower level only parties... only a little time though, because then it's back to adding some more quests, then new map(s) for medium level players (maps coming in June are gonna be pretty tough )
Beeware the Spiral Blitzbees...

-
- Posts: 195
- Joined: Tue Mar 18, 2014 5:55 am
- Location: England
Re: Why spawn for always the same...?
Yes, definitely, I agree. Sec spawns very wisely and spawns for all with hundred percent satisfaction. If there were spawn parties with class restriction then it would be far more satisfying and rewarding. In most spawn parties, most of the drops are owned by high level mages, who reserve mana and attack at red which amounts to stealing the kill.Secular wrote:What I tend to do during my parties is starting off with the strongest of foes first, simply to preoccupy the higher levels. I then run around to the players who are too weak to gain any exp off the first wave - spawning skeletons, blue vlads, spiders, sapphire dragons, red minions, etc.
Each party I host, I attempt to make all attendees satisfied - regardless of level. Although, when there are several lv 400+ players there, it becomes increasingly difficult to maintain spawns for the [newbs] due to the surplus of mana; it's quite a lot to keep up with.
-
- Posts: 31
- Joined: Wed May 21, 2014 2:27 am
Re: Why spawn for always the same...?
Isn't could based one dmg, not kill? So even as a low level fighter hitting a Cyclops I fighting a high level I get some could. Die a lot in these patties, been killed more often by mod spawns then by O'Connor and regular monsters together. But it's fun;) and probably safer as an archer of made which doesn't have to close.
- Secular
- Posts: 347
- Joined: Wed Aug 21, 2013 12:00 am
- Location: The Sword Coast
Re: Why spawn for always the same...?
EXP is based on damage dealt, it could be that you were fighting a monster with a large dexterity integer.rev1 wrote:Isn't could based one dmg, not kill?
The stronger enemies have 75-100.
Sorry about your death, it's always unfortunate.rev1 wrote:Die a lot in these patties, been killed more often by mod spawns then by O'Connor and regular monsters together. But it's fun;)

Normally, I will have a designated tanking player while warning lower levels several times to go below the higher levels. (while also providing weaker monsters for others)
Sarevok - Lv. 169 Swordsman
Sithis - Lv. 270 Archer
Sithis - Lv. 270 Archer