maybe bug? spell damage vs dex
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maybe bug? spell damage vs dex
The rules indicate that spell damage is reduced by opponent dexterity, but this seems to be true only in PvP... in pvm the spell always hits, and is not reduced by anything.... I believe this dex reduction should work in pvm as well
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- joeylamcy
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Re: maybe bug? spell damage vs dex
i beg u, pls don't do so. Low lv mages are already levelling up slow enough (much slower than archers) 

- joeylamcy(archer,130)
- j0eylamcy(mage,110+)
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- Piffl / El Majo
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Re: maybe bug? spell damage vs dex
Agreed. I think only in pvp dex must work as spell protection. And maybe the archers needs some fix or melee classes some improvement.joeylamcy wrote:i beg u, pls don't do so. Low lv mages are already levelling up slow enough (much slower than archers)
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Re: maybe bug? spell damage vs dex
Low level mages are difficult now.. that's true. Also true is that high level mages are out of balance with all others... also, by having mage attack not be reduced or restricted by anything, it is impossible to create enemies with any real variation for them (for example, when I set stats for blitzbee with very high dex, the goal was that mages would have very difficult time with them until about 500 natural mana or so (around level 250-400 depending on build) and even after that level, the effective hp:xp would be very bad for mages until VERY high level (similar to melee vs enemy with high armor) ... everybody else would be ok surviving against them because higher hp than mage (hitting 1/11 times on critical hits only, but lots of damage on those hits, and blitzbee has low hp compared to most other new enemies) while swordsman would be best choice against them with always hit skill .... anyway, several of the new monsters are set up in such a way (good for some, harder for others) to the degree that I could with the stats and the skills available... but I was wrong about one simple game mechanic.... without any restriction on flow spell vs. Monster, I cannot think of a way to tailor enemies that way
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- joeylamcy
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Re: maybe bug? spell damage vs dex
500 mana!?
500*2.5+50=800
800 dex lol
500*2.5+50=800
800 dex lol

- joeylamcy(archer,130)
- j0eylamcy(mage,110+)
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Re: maybe bug? spell damage vs dex
You caught that as a hint, huh? , nice
... keep in mind though, that would just break even, so dex must be somewhere below that LOL

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Re: maybe bug? spell damage vs dex
Yes, I agree with you. I failed to get a single blitzsting with my archer having more than 250 dex. I can't hit them. Failed to get the items, I started grinding as swordsman, I spent two days on my swordsman to get blitzstings whereas low levels mages (level 70-90) got the same stings in two hours. This is not fair for archers and melee. I saw how easily low levels mages kill the bees and the rest of the players just look at them wistfully.blitzcraig wrote:Low level mages are difficult now.. that's true. Also true is that high level mages are out of balance with all others... also, by having mage attack not be reduced or restricted by anything, it is impossible to create enemies with any real variation for them (for example, when I set stats for blitzbee with very high dex, the goal was that mages would have very difficult time with them until about 500 natural mana or so (around level 250-400 depending on build) and even after that level, the effective hp:xp would be very bad for mages until VERY high level (similar to melee vs enemy with high armor) ... everybody else would be ok surviving against them because higher hp than mage (hitting 1/11 times on critical hits only, but lots of damage on those hits, and blitzbee has low hp compared to most other new enemies) while swordsman would be best choice against them with always hit skill .... anyway, several of the new monsters are set up in such a way (good for some, harder for others) to the degree that I could with the stats and the skills available... but I was wrong about one simple game mechanic.... without any restriction on flow spell vs. Monster, I cannot think of a way to tailor enemies that way

- joeylamcy
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Re: maybe bug? spell damage vs dex
that can also be teamwork LOLElia wrote:Yes, I agree with you. I failed to get a single blitzsting with my archer having more than 250 dex. I can't hit them. Failed to get the items, I started grinding as swordsman, I spent two days on my swordsman to get blitzstings whereas low levels mages (level 70-90) got the same stings in two hours. This is not fair for archers and melee. I saw how easily low levels mages kill the bees and the rest of the players just look at them wistfully.blitzcraig wrote:Low level mages are difficult now.. that's true. Also true is that high level mages are out of balance with all others... also, by having mage attack not be reduced or restricted by anything, it is impossible to create enemies with any real variation for them (for example, when I set stats for blitzbee with very high dex, the goal was that mages would have very difficult time with them until about 500 natural mana or so (around level 250-400 depending on build) and even after that level, the effective hp:xp would be very bad for mages until VERY high level (similar to melee vs enemy with high armor) ... everybody else would be ok surviving against them because higher hp than mage (hitting 1/11 times on critical hits only, but lots of damage on those hits, and blitzbee has low hp compared to most other new enemies) while swordsman would be best choice against them with always hit skill .... anyway, several of the new monsters are set up in such a way (good for some, harder for others) to the degree that I could with the stats and the skills available... but I was wrong about one simple game mechanic.... without any restriction on flow spell vs. Monster, I cannot think of a way to tailor enemies that way

- joeylamcy(archer,130)
- j0eylamcy(mage,110+)
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Re: maybe bug? spell damage vs dex
I think this would give the game a much more realistic feel if DEX reduced spell damage by mages in PvM, it also balances out PvE of the classes (seeing how melee/ranged players always need enough to hit).
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- MadMikael
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Re: maybe bug? spell damage vs dex
It makes sense to me that dex should count in pvm. It would allow the tailoring of monsters being weak to certain classes... as blitzcraig had intended with recent update.
Unfortunately, this could make it very hard for low level mages to level up, while not making a huge difference to the very high ones. But maybe not, the dex resistance of mana is pretty negligible IMO. I think dex should resist mana more similar to arm versus str.
Perhaps the formula needs to be redone. Or existing monsters need retailoring. Any thoughts?
Unfortunately, this could make it very hard for low level mages to level up, while not making a huge difference to the very high ones. But maybe not, the dex resistance of mana is pretty negligible IMO. I think dex should resist mana more similar to arm versus str.
Perhaps the formula needs to be redone. Or existing monsters need retailoring. Any thoughts?
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