Outlaw status duration and counter decrease

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saab
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Outlaw status duration and counter decrease

Post by saab »

Since many players have more than one alts, it's easy to just wait the one week outlaw duration without logging even on, playing non outlaw alts meanwhile.

I suggest to change the one week duration so that only those days count when the player is logged on for a certain minimum time, e.g. one hour, altogether. Or be the outlaw status duration defined in logged on time instead of real time.

Furthermore, if an outlaw kills someone that would increase their outlaw count, the punishment should be more severe than simply restart the one week duration. Extending outlaw duration with another full week is more appropriate. The present rule doesn't have any retaining effect from killing inoccent chars on the first day of outlaw status, whatsoever.

Also, I suggest to decrease the outlaw count every once in a while, like monthly or so, to have an alternative way to reset outlaw counter without becoming outlaw: simply by not killing others for several months.
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3RayJ3
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Re: Outlaw status duration and counter decrease

Post by 3RayJ3 »

Completely agree. Still would like part of another suggestion applied here. If you attack, even an outlaw, you are now open to attack, from anyone in their friend list or clan. . Until the original attack is terminated and those that joined in attacks are terminated as well. Any attack should have consequences.
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3RayJ3
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Re: Outlaw status duration and counter decrease

Post by 3RayJ3 »

BTW, terminated can mean called off, but then you lose the ability to resume it. You quit, unless attacked again.
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joeylamcy
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Re: Outlaw status duration and counter decrease

Post by joeylamcy »

3RayJ3 wrote:Completely agree. Still would like part of another suggestion applied here. If you attack, even an outlaw, you are now open to attack, from anyone in their friend list or clan. . Until the original attack is terminated and those that joined in attacks are terminated as well. Any attack should have consequences.
If so, how are outlaws punished? Being outlaw for a week could mean nothing to them
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3RayJ3
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Re: Outlaw status duration and counter decrease

Post by 3RayJ3 »

Sorry for the confusion, outlaws should still be open to attack by anyone, anytime. meant that if someone attacks anyone even with 3 lvl rule or outlaw rule, they should then be open to attack by any on attackeds friend list, gives this purpose, and clan list. Then they need to think twice before attacking. Sure they can see other clan members, but can they be sure the others around are not friends? If they still choose to attack, any repercussions from that they brought on themselves. I think this should be coupled with an extended log out penalty for the attacker.
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Elia
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Re: Outlaw status duration and counter decrease

Post by Elia »

saab wrote:Since many players have more than one alts, it's easy to just wait the one week outlaw duration without logging even on, playing non outlaw alts meanwhile.

I suggest to change the one week duration so that only those days count when the player is logged on for a certain minimum time, e.g. one hour, altogether. Or be the outlaw status duration defined in logged on time instead of real time.

Furthermore, if an outlaw kills someone that would increase their outlaw count, the punishment should be more severe than simply restart the one week duration. Extending outlaw duration with another full week is more appropriate. The present rule doesn't have any retaining effect from killing inoccent chars on the first day of outlaw status, whatsoever.
Nice but don't you think the suggestion is too much low level specific?
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saab
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Re: Outlaw status duration and counter decrease

Post by saab »

Elia wrote:
saab wrote:Since many players have more than one alts, it's easy to just wait the one week outlaw duration without logging even on, playing non outlaw alts meanwhile.

I suggest to change the one week duration so that only those days count when the player is logged on for a certain minimum time, e.g. one hour, altogether. Or be the outlaw status duration defined in logged on time instead of real time.

Furthermore, if an outlaw kills someone that would increase their outlaw count, the punishment should be more severe than simply restart the one week duration. Extending outlaw duration with another full week is more appropriate. The present rule doesn't have any retaining effect from killing inoccent chars on the first day of outlaw status, whatsoever.
Nice but don't you think the suggestion is too much low level specific?
In the sense that high lvls are less frequent, thus being high lvl outlaw is still not quite risky, yes, it is. If you hint that further rules are also necessary to penalize outlaws, regardless their lvl, I do agree. Only I don't have any specific suggestion for that in my mind at the moment.
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Elia
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Re: Outlaw status duration and counter decrease

Post by Elia »

I would have appreciated strict punishment for the outlaws if the outlaw system were flawless! That the outlaw system has not just nor target the defaulter in many cases; that the outlaw system is prone to abuse and exploitation; that the outlaw system has not been updated, any increase in punishment, be it of any nature, is wide the mark.
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