few new ideas

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dragkardragcar
Posts: 286
Joined: Tue Nov 26, 2013 1:00 am

few new ideas

Post by dragkardragcar »

1. When people reach top of map their select botons should be upsidown, sid ways when at side of map.

2. When a player is selected to perform action his name should be colored in diferant color.

3. Pets should not block the way for owners should be able to walk past them.

4. Staking items in bag slots.. like 10 items of the same kind per slot.. maybe should make size of bag lvl related.

5. New classes or quest to change clas or multiclass, personaly I thought of prist, and monk.

6. Ghost archer after spawnd takes tons of time to clear screen.. this is kind of a problem and can easly be used against players.

7. Id like a cold beer please...(-:
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Trusted
Posts: 900
Joined: Tue Apr 01, 2014 7:40 am

Re: few new ideas

Post by Trusted »

Good idea ;)
I like the last idea :)
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M4G3
Posts: 19
Joined: Tue Jun 03, 2014 6:23 pm
Location: Montréal, Québec, Canada

Re: few new ideas

Post by M4G3 »

№ 1 was in my mind so agree 100%
And think of new one too. Wen changing map only mage still can use there spells right after entering, should be a nice and fair things that other character's could use theres skill too right away after passing a map?
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dragkardragcar
Posts: 286
Joined: Tue Nov 26, 2013 1:00 am

Re: few new ideas

Post by dragkardragcar »

A blast from the past... lol yes its a good idea to let other characters get their skills faster when changing map maybe even instantly.
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kollex
Posts: 579
Joined: Tue Nov 11, 2014 11:02 am
Location: Kyiv, Ukraine

Re: few new ideas

Post by kollex »

A big NO to stacking items. It's a slippery slope to cheats.

Think of PvP with a char with 2 pets, 60 slots filled with stacks of potions, 10 in each.
And half of them +20 mana if it is a mage...
dragkardragcar
Posts: 286
Joined: Tue Nov 26, 2013 1:00 am

Re: few new ideas

Post by dragkardragcar »

No need for extra pet storege then.. this was offered before pet gave extra storage.
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Secular
Posts: 347
Joined: Wed Aug 21, 2013 12:00 am
Location: The Sword Coast

Re: few new ideas

Post by Secular »

I agree with ideas 1, 2, 3 and 4.

Staking seems like a nice feature that I'm sure a lot of players would get into.

6 - This really isn't just an issue solely with Ghost Archers, it can happen at any spawn point in the game when 'supercharged', typically done by high level mages or a party of players.

7 - ID please?
Sarevok - Lv. 169 Swordsman
Sithis - Lv. 270 Archer
dragkardragcar
Posts: 286
Joined: Tue Nov 26, 2013 1:00 am

Re: few new ideas

Post by dragkardragcar »

Secular wrote:I agree with ideas 1, 2, 3 and 4.

Staking seems like a nice feature that I'm sure a lot of players would get into.

6 - This really isn't just an issue solely with Ghost Archers, it can happen at any spawn point in the game when 'supercharged', typically done by high level mages or a party of players.

7 - ID please?
The magic word is - now!!!!
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