You can click on building and look its stats(enemy i mean),and when u click on it,u also see its range(looks like shadow).
Also no more die(!!!) on clan map in accident!In one space by it range,ull automatically stop!To walk in it click ur joystick again lol)
Clan map improvements
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Re: Clan map improvements
Хорошая идея, мой друг 
Translate : good idea my friend

Translate : good idea my friend

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Re: Clan map improvements
Yeah,but as many anothers read,but not commented by modsJojoboss,Jojobs wrote:Хорошая идея, мой друг
Translate : good idea my friend

It makes each my suggestion less and less positive

- MadMikael
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Re: Clan map improvements
I am working through the suggestions thread as I have time.. but to be fair, I am going from oldest to newest.
That said, when I do get back to this idea, I will include it, as I think its a good one. Its far too easy to have "instant-death" from clan buildings.. being able to see their range would really help, especially with our crowded clan maps.
Also, seeing their stats should fall in line with recent improvements, and saves you the effort of trying to figure it out.
That said, when I do get back to this idea, I will include it, as I think its a good one. Its far too easy to have "instant-death" from clan buildings.. being able to see their range would really help, especially with our crowded clan maps.
Also, seeing their stats should fall in line with recent improvements, and saves you the effort of trying to figure it out.
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Re: Clan map improvements
Right,bluenamed lionMadMikael wrote:I am working through the suggestions thread as I have time.. but to be fair, I am going from oldest to newest.
That said, when I do get back to this idea, I will include it, as I think its a good one. Its far too easy to have "instant-death" from clan buildings.. being able to see their range would really help, especially with our crowded clan maps.
Also, seeing their stats should fall in line with recent improvements, and saves you the effort of trying to figure it out.

Its the reason of all ideas i post-usability
