Plz add skill for them and make it fair
swordsman 4, the others 3?
Moderators: Leone, Game Administrators, Forum Manager
- PiVoRuS
- Posts: 120
- Joined: Sun May 25, 2014 8:37 am
- Location: Malang city, East Java, Indonesia
swordsman 4, the others 3?
I'm confused why just swordsman have 4 skill? Dwarf, ogre, and archer just have 3 skill.....
Plz add skill for them and make it fair
Plz add skill for them and make it fair
My account:
{PiVoRuZ} ----> lvl 240+ [Archer]
{D-day_} -----> lvl 145+ [Dwarf]
{PiVoRuZ} ----> lvl 240+ [Archer]
{D-day_} -----> lvl 145+ [Dwarf]
- Cleopatra
- Posts: 868
- Joined: Sat Jul 06, 2013 12:00 am
- Location: USA
Re: swordsman 4, the others 3?
I think the creator is still thinking of what skills to put as of 4th one. This would be a great place to put suggestions! ^_^PiVoRuS wrote:I'm confused why just swordsman have 4 skill? Dwarf, ogre, and archer just have 3 skill.....
Plz add skill for them and make it fair
Languages Spoken: English
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
- Cleopatra
- Posts: 868
- Joined: Sat Jul 06, 2013 12:00 am
- Location: USA
Re: swordsman 4, the others 3?
for dwarf I think maybe a theft skill, gives a high percentage chance of outlaw
Languages Spoken: English
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
-
Dr DOOM
- Posts: 243
- Joined: Wed Oct 15, 2014 6:39 pm
Re: swordsman 4, the others 3?
Arch should have stealth skill. Invisible on maps when used same 20 sec duration.
- toad
- Posts: 655
- Joined: Sat Mar 01, 2014 1:28 pm
- Location: Saint-Estève,France
Re: swordsman 4, the others 3?
+100!!!!Dr DOOM wrote:Arch should have stealth skill. Invisible on maps when used same 20 sec duration.
banned permanently in forum. available in FB, in lot social network and maybe, in game
- Unit123
- Posts: 1025
- Joined: Mon Apr 07, 2014 7:27 pm
- Location: England
Re: swordsman 4, the others 3?
-10000000000000 no, the last thing i want is ANOTHER advantage for ranged charsDr DOOM wrote:Arch should have stealth skill. Invisible on maps when used same 20 sec duration.
Contact me for any help
- Unit123
- Posts: 1025
- Joined: Mon Apr 07, 2014 7:27 pm
- Location: England
Re: swordsman 4, the others 3?
For dwarfs ogers there shuld b a ranged skill where they throw a dagger that freezes the enemy, thisll be good to freez those ranged chars who don fite fair!
Contact me for any help
- PiVoRuS
- Posts: 120
- Joined: Sun May 25, 2014 8:37 am
- Location: Malang city, East Java, Indonesia
Re: swordsman 4, the others 3?
I'm agree with unit, just give ogre and dwarf freeze skill and it is fair 
My account:
{PiVoRuZ} ----> lvl 240+ [Archer]
{D-day_} -----> lvl 145+ [Dwarf]
{PiVoRuZ} ----> lvl 240+ [Archer]
{D-day_} -----> lvl 145+ [Dwarf]
- toad
- Posts: 655
- Joined: Sat Mar 01, 2014 1:28 pm
- Location: Saint-Estève,France
Re: swordsman 4, the others 3?
viewtopic.php?f=8&t=5081PiVoRuS wrote:I'm agree with unit, just give ogre and dwarf freeze skill and it is fair
banned permanently in forum. available in FB, in lot social network and maybe, in game
- Insider
- Posts: 2426
- Joined: Wed Jun 25, 2014 1:27 am
- Location: Saint-Petersburg, Russian Federation
- Contact:
Re: swordsman 4, the others 3?
To solve melee pvp problem,need magnet and hook skills for dwarf and ogre.I want to see archer with Toxic arrow, -20% hp, -50% mana.Useful 