RPG ver. 4.7.4: things to be fixed immediately

You found a bug? Post it here!

Moderator: Game Administrators

User avatar
0rion79
Posts: 262
Joined: Fri Oct 10, 2014 11:58 pm

RPG ver. 4.7.4: things to be fixed immediately

Post by 0rion79 »

Hi, I really hope that the following issues will be fixed as soon as possible. Those are not really bugs but unpredictable situations made form different patches and additions stacking untested.
I have somehow discovered them because my main mobile is under repair and I'm started a game anew just to see the new items.

1 - Using the Princess as permanent henchman. Now that XPs are not divided per the number of henchmen,it is possible to keep the princess as a 6th fighter: failing that mission and missing the XPs is really worth having one more fighter but, even if it is so cool to have a pretty large army, she alters the game balance. In fact, even if her stats are terrible at the beginning (the main PC has a total 6 skill points while at level 0, the princess has 0), pretty soon she becomes able to hit monsters by rising her dexterity and to deal enough damage thanks to the high quantity of weapons in the early stages of the game; while those 6 skill points don't make any difference at very high levels.
Possible solutions make her to start at level 500 with no skill points, so it will be impossible to level her up and it will be extremely inconvenient to keep her in the party; or prevent her to equip any weapon, AND/or make her as part of more quests, (like the King to reward you with access to his special weapons and armors reserve, or making you the duke of one of his lands, maybe using one of the two empty maps).

2 - Crafting with the blacksmith provides too much gold at the beginning of the game. Crafting items to be sold is a needed solution at half game since monsters are no longer spawning items nor gold, and level 30+ items are very expensive but indispensable to complete the game.
But at the very beginning of the game it is possible for a level 5 party to enter the mines guarded by green orcs and get enough iron to build an iron sword, to be resold for 13K. That would allow any player to buy any weapon and armour in the game with no effort: just too easy! And it also prevents to enjoy the big range of equipment (that, imho, should be redistributed among more levels).
Possible solutions Make the blacksmith to offer crafting not after completing his quest to retrieve the 3 ingots but: A) when the party is at least at level 15 "come back when you are stronger and I will teach you how to craft items", OR .... B) triggering it with another quest, like "Quest 28. Sebastius quest (in cellar of library on map 3.2): bring a green flow spell, a wasp sting and a crafted iron plate to him. crafting is done at the blacksmith (1.-1)". Also because there are no low-level items to be crafted and so it would be totally useless.
also, a balista? Is it normal too, to have the chance to build a balista among the items to craft? Isnt' it one the "pets" for the MMORPG? Or have you introduced them in the RPG too?

other three things worth mentioning

PLEASE don't make crafting even more tedious! I've just seen that you have introduced the failure risk in the RPG too, where you loose the "ingredients" if crafting goes wrong. It is BORING! And just forces players to save and reload. What's the aim of this? How does it make the game more challenging or entertaining? It just worsens the game, making it even more frustrating and repetitive.
I can understand that it may have some point in the MMORPG, but why in the RPG when people are playing alone, by themselves?

For the same reason, please raise the drop rate from monsters to a minimum of 2% for very rare items (means one item for an average of 50 monsters killed - and probably more - which is more than fair to prove the game challenging enough) to 100% for common ones.
EG: Ghost archers should have a 100% rate to drop a steel bow and 2% to drop a swamp bow instead, blue-hat mushymen and blitzbees should always drop stins and other ingredients for crafting, since they are part of their own body.

Last but not least, please include some missing items from the MMORPG to the RPG that are supposedly coded but not available in the game because of the lack of archmonsters/bosses or other elements not ported from the MMORPG to the RPG.
You can add the missing ones till level 50 to the shop in the blitzbee island, like the pink boots; while the remaining in a new shop to be located in one of the maps that still have to be coded (0/2; 2/2) or have nothing inside (-1/2; 3/-3).
On map 2/2 it would be very nice to have a sort of stronghold to defend the other regions from vampires :)
Last edited by 0rion79 on Tue Nov 11, 2014 5:57 pm, edited 3 times in total.
ChrisPH
Posts: 82
Joined: Tue Jul 22, 2014 6:23 pm

Re: RPG ver. 4.7.4: things to be fixed immediately

Post by ChrisPH »

I agree, particularly with the ideas about tweaking crafting and adding the missing items. I also agree about increasing the drop rate for rarer items, but I'm not sure it needs to be increased to the same extent. It is a good way of leveling up. I gained over 25 levels grinding on the southern mushymen (from about 145 to 170) trying to get the 10 mushybones to craft the spectre staff.
User avatar
0rion79
Posts: 262
Joined: Fri Oct 10, 2014 11:58 pm

Re: RPG ver. 4.7.4: things to be fixed immediately

Post by 0rion79 »

Yes, we can discuss on this aspect, but the most important thing is to feel the game "smoothly", to have the feeling of a constant progressing that motivates you to go on rather than to feel stuck.
But anyway, thank you for your support.
Last edited by 0rion79 on Tue Nov 11, 2014 5:58 pm, edited 1 time in total.
ChrisPH
Posts: 82
Joined: Tue Jul 22, 2014 6:23 pm

Re: RPG ver. 4.7.4: things to be fixed immediately

Post by ChrisPH »

The point about feeling progress is a good one. This particularly helps once you get to level 150 and the XP advancement level goes to a linear formula rather than geometric.
User avatar
0rion79
Posts: 262
Joined: Fri Oct 10, 2014 11:58 pm

Re: RPG ver. 4.7.4: things to be fixed immediately

Post by 0rion79 »

May you better explain this latest concept? Even if I have some education about statistic (due to psychometric science) it is not one of my core skills.
ChrisPH
Posts: 82
Joined: Tue Jul 22, 2014 6:23 pm

Re: RPG ver. 4.7.4: things to be fixed immediately

Post by ChrisPH »

Do you mean the XP formula? Up until level 150, the formula to attain level L is (L^3)*15. It is not exact at the very lowest levels, but above level 10 or so, it is pretty exact. Once you attain level 150, the formula changes to 50000000+(650000*(L-150)). As a result, you actually need fewer XP to get to level 150 than to get to level 149.
User avatar
0rion79
Posts: 262
Joined: Fri Oct 10, 2014 11:58 pm

Re: RPG ver. 4.7.4: things to be fixed immediately

Post by 0rion79 »

Lol, now I understand and it makes sense even if I haven't had any direct experience since my party is stuck at level 88.
Instead, due to the new game mechanics, it is very funny to lead a party of 6, including the Princess, which is really kicking asses as 2nd sword-user fighter! :D
ChrisPH
Posts: 82
Joined: Tue Jul 22, 2014 6:23 pm

Re: RPG ver. 4.7.4: things to be fixed immediately

Post by ChrisPH »

Interesting. It makes a lot more sense to do that now than it did when experience was divided. Of course, I was long past that point when the switch was made. I agree that some sort of fix is probably necessary, like preventing her from equipping any armor or weapons.
User avatar
compbatant
Site Admin
Posts: 2010
Joined: Fri Jun 15, 2012 12:00 am
Location: Warsaw, Poland
Contact:

Re: RPG ver. 4.7.4: things to be fixed immediately

Post by compbatant »

Thx for reporting it.
In the next update the queen will not be able to use any weapon ( this bug appeared in the 4.x version).
I will add also level restriction for crafting so you will be not able to craft item with higher level than your character.
I will think what to do with bosses from MMORPG version and their drops.
User avatar
naomi
Posts: 663
Joined: Wed Mar 26, 2014 2:48 am
Location: Philippines

Re: RPG ver. 4.7.4: things to be fixed immediately

Post by naomi »

compbatant wrote: I will think what to do with bosses from MMORPG version and their drops.
looking forward to this :D
username:naomi lvl.1,631 archer (ADIK-Marshal)
username:naomii lvl.72 archer (ADIK-Duke)



IS NOW ACTIVE...
Post Reply