Crafting revamped

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kollex
Posts: 579
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Location: Kyiv, Ukraine

Crafting revamped

Post by kollex »

1. The main pain about crafting is RNG - the random number generator.

What i suggest is 2 assign to each player and each crafted item a randomly pregenerated string of values and go thorough it with each try, recording the position. So that one can craft item guaranteed in N tries, if chance is 1/N.
This way there won't be so much frustration, when you have 0 successful tries out of 43 with a 7% chance, like it happened to me yesterday.
After the string is through, it can be regenerated, so that feeling of randomness remains.

2. Crafting skill increase.

I suggest chars get special experience with craft tries, say 1% more effectiveness after a string of tries (see above) of 10% chance crafts. (The lower chance of tries the bigger effectiveness gain). Up to 100% more effectiveness or so. So that crafting get easier, but not very much. 5% becomes 10% at max.

3. Mining skill increase.

Same thing with mining. Say 100 mined lumps of ore give 1% effectiveness increase. Up to 100%. So that you get 1 lump twice as fast as a new player would.

Also thumbs up for the idea of better pickaxes and wood axes, crafted with a low chance.

4. Clan crafting

Might have a slightly better chance of success then by blacksmith, say 10% to 20% (10% => 11%-12%)

5. Materials used.

Strange thing happens to metals of failed crafts - they just disappear. I imagine the golden legs are ruined when you try to remake them into superior golden legs, but metal is metal.
So, maybe one could recover part of the materials used upon a failed craft?
blitzcraig
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Re: Crafting revamped

Post by blitzcraig »

I love all this... I don't personally think it's top priority, but really, really good stuff :) if it gets buried for long, bring it back up sometime
Beeware the Spiral Blitzbees...
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kollex
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Location: Kyiv, Ukraine

Re: Crafting revamped

Post by kollex »

Not all of those are top priority, but RNG is so darn hateful towards me :) :)
blitzcraig
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Re: Crafting revamped

Post by blitzcraig »

LoL I feel your pain... drop rate and crafting rate both hate me :p
Beeware the Spiral Blitzbees...
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dragkardragcar
Posts: 286
Joined: Tue Nov 26, 2013 1:00 am

Re: Crafting revamped

Post by dragkardragcar »

This day is a good day for combatant to read through suggestions. . Nice one man.
Ascanius
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Joined: Wed Dec 03, 2014 6:43 pm
Location: Germany

Re: Crafting revamped

Post by Ascanius »

good suggestions
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Secular
Posts: 347
Joined: Wed Aug 21, 2013 12:00 am
Location: The Sword Coast

Re: Crafting revamped

Post by Secular »

Fantastic suggestion Kollex, I agree with everything you've posted other than the mining implementation —
(I think a minute is fairly quick for obtaining ore).

I'd love to see this in-game someday, it would increase incentive greatly for crafting, and additionally, more crafting ideas.
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re4ction
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Joined: Fri Mar 28, 2014 6:58 pm
Location: Germany (Marburg)

Re: Crafting revamped

Post by re4ction »

Very nice ideas i personally hope the 5th one gets implemented real quick cuz its really annoying when u lose everything at a failure :lol:
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