CLAN MAP

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Bowmpire
Posts: 28
Joined: Thu Sep 25, 2014 4:17 pm

CLAN MAP

Post by Bowmpire »

Hey guys I have a Suggestion on clan map, hope u all like it....

Its good to know that clan buildings no more attack u(if u are in clan), until u attack it first.So that player won't lose it valuable xp due to lag or mistakely walking near the border of buildings. BUT ,clan members and clan people are no more protected by its tower or castle. Simillarly,many clan lost there farms. And they cannot do anything about that. Here are some possible ideas:-
1.First turn of PvP in all clan maps. So that two or more clan can negotiate first(like in real battle).
2.To attack another clan members one should attack there buildings. So that there would be war provoked between two clan . And other clan member or non clan member cannot interfare in that battle.
3.As a result, Clan tower can defend there members.
4.Now for attacker they can ally with some of there ally clan,and can lunch combine attack.
5.Now,for farms..... Its also same, one can attack farm only after u attack on clan buildings..... As a result farm will be safe if it is protected by castle of towe if placed properly.
6.Now for non clan people they can roam around the clan map like ordinary citizens and creating a new clan or adding new member within clan map should be not allowed.
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re4ction
Posts: 359
Joined: Fri Mar 28, 2014 6:58 pm
Location: Germany (Marburg)

Re: CLAN MAP

Post by re4ction »

Nice ideas i especially like the 5th one. I saw that the clan building hitbox is not the one of the optical building ... i died a few times accidentally attacked although i thought i was out of range.
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M4G3
Posts: 19
Joined: Tue Jun 03, 2014 6:23 pm
Location: Montréal, Québec, Canada

Re: CLAN MAP

Post by M4G3 »

Good suggestions ツ
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dinoponte2
Posts: 467
Joined: Mon May 26, 2014 1:15 am

Re: CLAN MAP

Post by dinoponte2 »

Sorry tell but i didnt like this post , clan map need be somethink clans need controle , that was make clan be so exiting and fun, if u no clan and want go boss dragons or go clan map , just join clan nothink else , if u dont want clan , u dont go clan map simples
dinoponte1000 lvl1065 mage(BK)
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
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naomi
Posts: 663
Joined: Wed Mar 26, 2014 2:48 am
Location: Philippines

Re: CLAN MAP

Post by naomi »

on my own, i think this is a good idea..pvp off is good coz non clan player cant join in battle..and pvp will turn on to those who attack your bldg..coincide with #5 idea.


in addition after clanned players attack ur bldg. there should be list of clan name you can see who attack your bldg and u can customized it to auto attack to that particular clan..
username:naomi lvl.1,631 archer (ADIK-Marshal)
username:naomii lvl.72 archer (ADIK-Duke)



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Trusted
Posts: 900
Joined: Tue Apr 01, 2014 7:40 am

Re: CLAN MAP

Post by Trusted »

bowmpire wrote:Hey guys I have a Suggestion on clan map, hope u all like it....

Its good to know that clan buildings no more attack u(if u are in clan), until u attack it first.So that player won't lose it valuable xp due to lag or mistakely walking near the border of buildings. BUT ,clan members and clan people are no more protected by its tower or castle. Simillarly,many clan lost there farms. And they cannot do anything about that. Here are some possible ideas:-
1.First turn of PvP in all clan maps. So that two or more clan can negotiate first(like in real battle).
2.To attack another clan members one should attack there buildings. So that there would be war provoked between two clan . And other clan member or non clan member cannot interfare in that battle.
3.As a result, Clan tower can defend there members.
4.Now for attacker they can ally with some of there ally clan,and can lunch combine attack.
5.Now,for farms..... Its also same, one can attack farm only after u attack on clan buildings..... As a result farm will be safe if it is protected by castle of towe if placed properly.
6.Now for non clan people they can roam around the clan map like ordinary citizens and creating a new clan or adding new member within clan map should be not allowed.
Good bro :D
but I don't agree with you with your first idea
Asmodeous
Posts: 724
Joined: Mon Aug 04, 2014 4:56 pm

Re: CLAN MAP

Post by Asmodeous »

Some good ideas :) but don't limit building types to clan sizes. That might have a negative impact on starting/small tight nit clans.
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