suggestion

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Balin
Posts: 3
Joined: Fri Feb 13, 2015 2:16 pm

suggestion

Post by Balin »

Hello, im only level 13 but have a lot of experience in rpg/mmo also love to create my own games.

I suggest you some improvement:

1)display health only when not 100%

2)show the target with red light or a border

3)insert a button for switch target

4)more house to enter (quest npg can stay there, no more confusing position)

5)lvl10 skill (pretty boring attack if u are not a mage)

6)button for cancel quest (and retake it from the same npg)

7)armor must be of more kind (like lather for archer/hunter - mail for swordman/ogre- plate for dwarf)


About 7 if any character except mage can wear the same stuff, why choose for a melee when you can take a ranged that do same damage?

Hope you like, write me your opinion.
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rearrow
Posts: 1775
Joined: Wed Jul 16, 2014 9:48 am

Re: suggestion

Post by rearrow »

good ideas but please realise that:
1) the game has been initially made with a certain type of software which limits some things.
2,) its engine doesnt support some things
3) its basicly a one man programming team. mods and admins are volunteers
4) its very much in development with new things added and old things changed all the time.

most for the goid but somtimes esulting in heated discussions.

the fact that as player i can have a big influence on how the game develops makes it so much more fun to me.
(lol i spend more time on forum than ingame lately).
Balin
Posts: 3
Joined: Fri Feb 13, 2015 2:16 pm

Re: suggestion

Post by Balin »

I dont know what program as be used, but for sure the HPbar thing (1) is a really easy thing, like show the target(2).
House (4) is boring but easy, are just map, and there at least 30 house in the game, and you can lock the door of 20 of them so 10 mini maps.

(5) the skill can be suggested by the community. example easy to code:
(for swordmaster can be something like "Rage": 150% dmg for 5sec and a timer of 2min)
(Dwarf can be "Axe whirlwind": area damage like the mage. timer 2min)
(Mage "Concentration": restore 20% of the mana. timer 3min)
(Archer "Archery": bow speed 200% for 10 sec. timer 3min [maybe must recode bow, so can do something else]})
(Ogre "Berserk": do himself 5% dmg do 300% of next damage. timer 30sec)

the other stuff depends on the code used for programming.
4) its very much in development with new things added and old things changed all the time.
i think you must to create a better game for new player, played for lot people and not upgrade a game for few old.
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rearrow
Posts: 1775
Joined: Wed Jul 16, 2014 9:48 am

Re: suggestion

Post by rearrow »

im sure the team wil look at ur ideas.

I am just an active player who suggests and critisises lots of things.

I beleave it was a consious descision to release the game in its early stages and develop it using player comments. when first released about 2 years ago it was only a few maps big with only a few monsters.

this influence on how it develops further makes it attractive to me and many others. there are lots of mmorpg s . maybe better even (sorry creator).
But this is the only one where we players have a big influence. In a sense we feel it is 'our' game. which is why discussions can become very passionate
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