Hi, all!
I've spent a little time playing each of the classes and I feel there is an imbalance in them. I don't think speed WS the only issue that make archers and mages the top played characters in the game.
Archers and mages have a much easier time of targeting opponents. Either monsters, NPCs or PCs. As you all know, they can target, stick, attack and move much faster then any of the melee classes and have a great advantage in combat.
I would like to propose a big change for melee. When you hit the big auto attack button I'd like to see the character move to the nearest opponent and start attacking. This would save a lot of frustration and fumbling for melee characters. I'm sure you've had the same problem, especially with lag not always putting you truly next to your opponent. Sometimes you can be centimeters away and be able to strike. Hitting the small pop up attack button is (forgive the pun) hit and miss, at best.
Let's level the playing field for the melee inclined! As always, I'm totally open to criticism and debate.
Thanks,
Wyborn
Melee Auto Target
Moderator: Game Administrators
- Wyborn
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Melee Auto Target
Equal Smites for Ogres!! Give us a lvl 75 club!
Wyborn - Ogre (Red Cyclops)
Max Logan - Archer (Yellow Archer)
Yelca - Swordsman (Ninja)
Ragnaroc - Mage (Staff Stan)
Mole - Dwarf (Red Crocy)
Wyborn - Ogre (Red Cyclops)
Max Logan - Archer (Yellow Archer)
Yelca - Swordsman (Ninja)
Ragnaroc - Mage (Staff Stan)
Mole - Dwarf (Red Crocy)
- re4ction
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Re: Melee Auto Target
Yup thats something really important
+1
+1
- Insider
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Re: Melee Auto Target
Yes thats an old idea. But i think it wont be good for tanking melees 
Or do you suggest melee to come to monster only after clicking attack button¿ That would be great, without doubt!

Or do you suggest melee to come to monster only after clicking attack button¿ That would be great, without doubt!

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Re: Melee Auto Target
yes, this is still a great idea imo also... a lot of time /coding needed here though (but hopefully eventually
another idea we've tested a bit is increasing melee range to 2 instead of 1... we found it much easier to target and attack this way, with no real downside. plus, it'd be very easy to do (simply change range of all melee weapons) I'm hopeful something like this will happen

another idea we've tested a bit is increasing melee range to 2 instead of 1... we found it much easier to target and attack this way, with no real downside. plus, it'd be very easy to do (simply change range of all melee weapons) I'm hopeful something like this will happen
Beeware the Spiral Blitzbees...

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Re: Melee Auto Target
I don't know how much coding differences there are between mmo and rpg, but rpg melee already auto attack. They move to the nearest opponent whenever the opponent gets within whatever there sight range is and follow if the opponent moves, swinging weapons the entire time. This is also the way pets/followers work in mmo.
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Re: Melee Auto Target
good idea, please admin check it.
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Re: Melee Auto Target
that was my original thought too, but have been told it's much more involved than it seems it would be 

Beeware the Spiral Blitzbees...

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Re: Melee Auto Target
Blizcraig.. You know u want it? What is idea of Gandalf?