They players be able to enter in they buildings, for exemple when the clan need to meet for discuss about clan problem. And insted of drop item directly in the tower, why they players can't put it in chest inside they buildings ? However if a building was destroyed and if a player was inside, he died. And add a prison fo lock up players of opponent clan during 20mins, for lock up a player (not a GM) he need to died by the building or around the building. It possible to be liberate if the building was destroyed, when the building was destroyed the prisoner was teleported at the spawn. It possible that the opponent clan pay a "deposit", a price etablished by the clan who possess the prisoner.
Enter in clan buildings
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Enter in clan buildings
This idea mean a lot of time to programming but I like this idea 
They players be able to enter in they buildings, for exemple when the clan need to meet for discuss about clan problem. And insted of drop item directly in the tower, why they players can't put it in chest inside they buildings ? However if a building was destroyed and if a player was inside, he died. And add a prison fo lock up players of opponent clan during 20mins, for lock up a player (not a GM) he need to died by the building or around the building. It possible to be liberate if the building was destroyed, when the building was destroyed the prisoner was teleported at the spawn. It possible that the opponent clan pay a "deposit", a price etablished by the clan who possess the prisoner.
They players be able to enter in they buildings, for exemple when the clan need to meet for discuss about clan problem. And insted of drop item directly in the tower, why they players can't put it in chest inside they buildings ? However if a building was destroyed and if a player was inside, he died. And add a prison fo lock up players of opponent clan during 20mins, for lock up a player (not a GM) he need to died by the building or around the building. It possible to be liberate if the building was destroyed, when the building was destroyed the prisoner was teleported at the spawn. It possible that the opponent clan pay a "deposit", a price etablished by the clan who possess the prisoner.
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Acnologia
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Re: Enter in clan buildings
good, and jail is good cos protect 20min from that guy !! also 20min big, i think just 5minjojoboss wrote:This idea mean a lot of time to programming but I like this idea
They players be able to enter in they buildings, for exemple when the clan need to meet for discuss about clan problem. And insted of drop item directly in the tower, why they players can't put it in chest inside they buildings ? However if a building was destroyed and if a player was inside, he died. And add a prison fo lock up players of opponent clan during 20mins, for lock up a player (not a GM) he need to died by the building or around the building. It possible to be liberate if the building was destroyed, when the building was destroyed the prisoner was teleported at the spawn. It possible that the opponent clan pay a "deposit", a price etablished by the clan who possess the prisoner.
- Insider
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Re: Enter in clan buildings
I like the jail part
hehe
- Cleopatra
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Re: Enter in clan buildings
Nice idea, I particularly like the clan meeting area. Would be a good place to look for a list of friends and enemies. Maybe like a small billboard
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Facebook name: Cleopatra Ft
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Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
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Re: Enter in clan buildings
thx CleoCleopatra wrote:Nice idea, I particularly like the clan meeting area. Would be a good place to look for a list of friends and enemies. Maybe like a small billboard
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Re: Enter in clan buildings
And Insider tooInsider wrote:I like the jail parthehe