better in-app purchases

If you have ideas to improve this great game, post them here!

Moderator: Game Administrators

Post Reply
josh50052
Posts: 212
Joined: Mon Jun 10, 2013 12:00 am
Location: slough united kingdom

better in-app purchases

Post by josh50052 »

i just thought maybe the menu could be tidied up, and some new items thrown in, i get that once apon a time a lvl 40 shield had a use but now its a waste... mages have 2 items, nothing is the same price, i know dev doesn't sort the prices out google play does. but maybe they coukd be refreshed as some items are 91p some 94p some 92p the levels are all different and with how google did it its not accurate to say 1 or 12 free... if dev could remove and re add them at the same time it would be best. maybe it should be only a weak lvl 20 version of everything. but they are used to craft the lvl 500 & 1000 lot of gear leaving only 750/900 in game?
Attachments
Screenshot_2015-10-14-15-26-44.png
Screenshot_2015-10-14-15-26-44.png (357.19 KiB) Viewed 5116 times
Screenshot_2015-10-14-15-26-32.png
Screenshot_2015-10-14-15-26-32.png (347.94 KiB) Viewed 5116 times
Screenshot_2015-10-14-15-26-22.png
Screenshot_2015-10-14-15-26-22.png (344.64 KiB) Viewed 5116 times
josh50052
Posts: 212
Joined: Mon Jun 10, 2013 12:00 am
Location: slough united kingdom

Re: better in-app purchases

Post by josh50052 »

lol maybe its just me and my ocd but its not in order ie lvls backpack. gold then items it just seems scattered a bit or kinda messy
Attachments
Screenshot_2015-10-14-15-26-11.png
Screenshot_2015-10-14-15-26-11.png (621.4 KiB) Viewed 5115 times
StickyKse
Posts: 183
Joined: Mon Aug 18, 2014 5:46 pm

Re: better in-app purchases

Post by StickyKse »

Ehh getting them to add or change things is an act of god. I had to bug gandalf for months to get him to add the 100 lvl buy option
User avatar
Gandalf
Site Admin
Posts: 1081
Joined: Thu Feb 21, 2013 1:00 am
Location: Heidelberg, Germany

Re: better in-app purchases

Post by Gandalf »

maybe, make a concrete suggestion? that helps us to decide here.
Forum Admin and Gamemaster

Useful links: Forum Rules | Game Rules | Items | Quests | Monsters

Spoken languages: English, German
josh50052
Posts: 212
Joined: Mon Jun 10, 2013 12:00 am
Location: slough united kingdom

Re: better in-app purchases

Post by josh50052 »

Gandalf wrote:maybe, make a concrete suggestion? that helps us to decide here.
sorry was that refering to stickys previous post or did you want me to put a direct idea across?
User avatar
Gandalf
Site Admin
Posts: 1081
Joined: Thu Feb 21, 2013 1:00 am
Location: Heidelberg, Germany

Re: better in-app purchases

Post by Gandalf »

give a concrete suggestion here.
Forum Admin and Gamemaster

Useful links: Forum Rules | Game Rules | Items | Quests | Monsters

Spoken languages: English, German
josh50052
Posts: 212
Joined: Mon Jun 10, 2013 12:00 am
Location: slough united kingdom

Re: better in-app purchases

Post by josh50052 »

Gandalf wrote:give a concrete suggestion here.
okay well i was thinking it could be a bit more clearer and organised like.

move the removed ads to here.

add lvl 40 wand

make the lvl 20 robe a lvl 40( remove its craft)

add lvl 40 axe

add lvl 40 club

add lvl 40 sword

make the current lvl 20 crossbow lvl 40(remove its craft)

keep the lvl 40 shield as it is

keep the lvl 175 wand as it is

add a lvl 175 robe

add a lvl 175 axe

add a lvl 175 club

add a lvl 175 sword

add a lvl 175 shield

+100k gold

then have the enhanced backpack

+1 lvl

+10 lvls

+100 lvls

change skin

etc...( maybe add an option to buy immunity from pvp ) this could be something that all new players start with until they attack their first player. and can be bought but only after a 7 day period that the player hadn't engaged in battle with a player. and is again immediately removed if they attack someone. it may help players that accidently walk onto a clan map without realising. and for those that prefer to grind up a few more lvls before landing in the deep-end with the big fish. this should be a one off tho per account like the backpack upgrade and should be around that price ?


then what i would like to see is. having to craft a lvl 40 item with its counterpart lvl 175 to get the lvl 1000 gear. leaving only lvl 900 in the game. i dont think it would be too hard to implement. tho ild like to see a varied game i would like to see it so that bought items retain some sort of value thruout the game a mages robe is still valuable the other items are not. on one hand your saying mages are still too over powered yet even their gear in the menu is better ?
Asmodeous
Posts: 724
Joined: Mon Aug 04, 2014 4:56 pm

Re: better in-app purchases

Post by Asmodeous »

Lvl 20 robe needs to stay as the dark robe. Because its used to craft 2 diff items.
Business
Posts: 50
Joined: Mon Aug 31, 2015 9:53 pm

Re: better in-app purchases

Post by Business »

and what about making new items for RPG mode
like increase the chance of drop items (5-10)% (its also can add it to MMORPG ) but maybe thats will make new problem .
but its still necessary for RPG .
and im with Asmodeous its should stay like as it now.
josh50052
Posts: 212
Joined: Mon Jun 10, 2013 12:00 am
Location: slough united kingdom

Re: better in-app purchases

Post by josh50052 »

Business wrote:and what about making new items for RPG mode
like increase the chance of drop items (5-10)% (its also can add it to MMORPG ) but maybe thats will make new problem .
but its still necessary for RPG .
and im with Asmodeous its should stay like as it now.
but thats the beauty of it regardless if its used to make new craft you just make it that the lvl 20 one is now 40 and the 40 something else like 500 then make a new one that can be combined by the lvl 40 (currently lvl20) and the to be made lvl 175 one..... also if anyone had any lvl 40/20 robes they woukd just be ready in advance no losses nore change just a number that changes and a few stats
Post Reply