Poison Arrow

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Matthias
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Poison Arrow

Post by Matthias »

I think archers should have a poison arrow, which deals a random amount of attack: between 1 and the archers STR.

The poison should deal damage about every 3 - 5 seconds and wear off after about 30 seconds.

Maybe it would be too op? ;)
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Matthias - Archer (340)
Kenneth - Mage (110)
Elnathan - Ogre
Timothy - Dwarf

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SellSword
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Re: Poison Arrow

Post by SellSword »

There are plenty of games where damage is taken in a set amount per "round" or per step taken as well, and that could be an option as well. This is lingering damage, or in addition to the base attack as I understand it.

However it would be worked, wouldn't this be worse than just using the fire arrow?

It could be something like 5% of the damage dealt each second for five seconds, or something like that. I'd be very wary about stacking this per attack though as that would be too much.
Old soldiers never die, they just fade away.
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Matthias
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Re: Poison Arrow

Post by Matthias »

SellSword wrote: Tue Jul 03, 2018 6:19 pm There are plenty of games where damage is taken in a set amount per "round" or per step taken as well, and that could be an option as well. This is lingering damage, or in addition to the base attack as I understand it.

However it would be worked, wouldn't this be worse than just using the fire arrow?

It could be something like 5% of the damage dealt each second for five seconds, or something like that. I'd be very wary about stacking this per attack though as that would be too much.
Im saying the damage dealt should be random. If a player has 5k hp left and I have 1k attack: fire arrow probably wouldnt be as helpful as poison arrow, especially when the player is trying to run away.
Black named in game

Matthias - Archer (340)
Kenneth - Mage (110)
Elnathan - Ogre
Timothy - Dwarf

Known languages: English, C++, Java, XML, Python, C#, JS, PHP, Swift, HTML, CSS, Ruby, Kotlin, C, SQL, AJAX, JSON, ASP.
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Leone
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Re: Poison Arrow

Post by Leone »

This idea has been discussed before over the past few years. It's certainly worth mentioning again to gauge reaction.

https://forum.dmgamestudio.com/search.p ... rds=Poison
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SellSword
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Re: Poison Arrow

Post by SellSword »

With any class you might look at a new skill, but it could also mean taking one away too.
Old soldiers never die, they just fade away.
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Matthias
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Re: Poison Arrow

Post by Matthias »

Leone wrote: Tue Jul 03, 2018 7:22 pm This idea has been discussed before over the past few years. It's certainly worth mentioning again to gauge reaction.

https://forum.dmgamestudio.com/search.p ... rds=Poison
It should be added by now :lol:
Black named in game

Matthias - Archer (340)
Kenneth - Mage (110)
Elnathan - Ogre
Timothy - Dwarf

Known languages: English, C++, Java, XML, Python, C#, JS, PHP, Swift, HTML, CSS, Ruby, Kotlin, C, SQL, AJAX, JSON, ASP.
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LostKnight
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Re: Poison Arrow

Post by LostKnight »

No it shouldn't.

Adds a disadvantage to every other class.
I'll fight for what I think is right!
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Leone
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Re: Poison Arrow

Post by Leone »

For me, a poison arrow attack debilitates the opponent from doing anything - or anything well - for a set period of time. In our case In ft this is 30 seconds.

Let's think about this. I'm biased for the archer to get it. About time for a nice boost. But then it will inevitably lead to same for other classes. I'm not against it by any means but I think for the archer there is a much bigger problem: walking speed.
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LostKnight
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Re: Poison Arrow

Post by LostKnight »

It's bad enough that mages and archers can shoot through solid walls, portcullises, doors and even pullers. That they have to walk around even though they can shout through them

So sure, I'm all for an archer to be able to poison me from the other side of a wall where I can't even touch him.

This will NOT! get my vote.
I'll fight for what I think is right!
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