Safeguarding pets

If you have ideas to improve this great game, post them here!

Moderator: Game Administrators

User avatar
Humble_M
Posts: 676
Joined: Wed Dec 14, 2016 12:32 pm

Re: Safeguarding pets

Post by Humble_M » Thu Dec 06, 2018 12:13 pm

I've played long enough to know that any idea has pros and cons. If we dwell on either of those too long, no changes will happen.
It's good to be the king!
-- History of the World - Part I (1981)

username: Humble_M (Mage)
User avatar
Leone
Posts: 2858
Joined: Wed Aug 28, 2013 12:00 am
Location: Ashdown Village

Re: Safeguarding pets

Post by Leone » Thu Dec 06, 2018 2:31 pm

There is that!
User avatar
witch
Posts: 847
Joined: Wed Oct 12, 2016 10:12 pm

Re: Safeguarding pets

Post by witch » Sat Dec 08, 2018 11:44 pm

It would be awesome if we could have \(^.^)/ /pack pet buttom to put only purchased pets in your bag , while you are doing a quest or exploring dangerous areas , + you can use /pack pet to save your pets while a bunch of cowards are bringing lots of monsters to them in a pvp fight .i think thats nice for ppl who likes pvp , also it will help us all if someone starts a big spawn just to kill pets.So when you think its safer for your pets u can use /unpack pet to make them walk by your side again .obviously is not going to be like a house ,u can only put 2 purchased pets in your bag the ones you're currently using .
Walking through the darkness, i shall not fear , the moon my light, my shadow is the only one that walks beside me and some stars guide my path .
GM
Languages: English - Spanish
Useful Links:
- Forum Rules
- Game Rules
User avatar
Leone
Posts: 2858
Joined: Wed Aug 28, 2013 12:00 am
Location: Ashdown Village

Re: Safeguarding pets

Post by Leone » Sun Dec 09, 2018 2:12 am

Probably easier to buy more backpack space
User avatar
LostKnight
Posts: 4681
Joined: Sat Sep 09, 2017 8:02 pm
Location: Rockheim nord i Steinheim nær Kedington

Re: Safeguarding pets

Post by LostKnight » Sun Dec 09, 2018 3:01 am

Leone wrote:
Sun Dec 09, 2018 2:12 am
Probably easier to buy more backpack space
Did I miss something? Extra backpack space to safeguard pets?
Thanks to the generosity of many, I grow.
My successes are theirs, my failures are mine alone.
Code of Chivalry for Knights Without a Clan
Play smart, play safe, play honestly,
or The GM's Creed will get you!
User avatar
SellSword
Posts: 2111
Joined: Tue Aug 29, 2017 11:16 pm
Location: Ardesia

Re: Safeguarding pets

Post by SellSword » Sun Dec 09, 2018 5:02 am

If your backpack was full I don't think storing pets could be allowed (just going along with the idea), and if your pets were carrying anything that would mean dropping enough items to leave 1-2 empty spots for pets. That could be messy.
Warriors are not the ones who always win, but the ones that always fight.
User avatar
witch
Posts: 847
Joined: Wed Oct 12, 2016 10:12 pm

Re: Safeguarding pets

Post by witch » Sun Dec 09, 2018 7:19 am

I preffer to lose items than pets 🙊 , i usally use my bags to carry materials , and i put the must important items on my 2 main bags that way u cant lose them (in case one of my pets die ), u can drop items but u can get them back if u /unpack pets before the items start to disappearing (^.^)
Walking through the darkness, i shall not fear , the moon my light, my shadow is the only one that walks beside me and some stars guide my path .
GM
Languages: English - Spanish
Useful Links:
- Forum Rules
- Game Rules
User avatar
madmaniacal1
Posts: 1441
Joined: Mon May 23, 2016 12:29 am

Re: Safeguarding pets

Post by madmaniacal1 » Wed Dec 12, 2018 7:16 pm

Leone wrote:
Thu Dec 06, 2018 10:57 am
Arashiko wrote:
Wed Dec 05, 2018 10:36 pm
Leone wrote:
Wed Dec 05, 2018 8:51 pm


Great ideas - I just have a bad feeling about this one though; namely how unscrupulous players could learn coordinates and send their pets to claim xp from a different (safer?) part of the screen.
It's no different to walking the pet there and /waiting it.
There is a very subtle but (in my mind at least) very important difference. Currently, some players would not dare walk up and /wait their pets for fear of being attacked. The proposed method removes that barrier.

What naturally follows? Abusing it as a tactic.

Just my rather cynical thoughts: if I'm wrong, I'm wrong!
Any player would be able to move sieges into tanking position of a clan build with no risk of accidental death by said build. Aren't these sieges strong enough without buffing their ability to destroy?
Omnes Autem Uri
User avatar
Arashiko
Posts: 940
Joined: Wed Nov 30, 2016 9:51 am

Re: Safeguarding pets

Post by Arashiko » Sat Dec 29, 2018 2:29 pm

Exclude sieges from the command?
Arashiko Senior GM
Taking a year's sabbatical until 2020- don't expect any replies to PM's :wink:


Image
User avatar
madmaniacal1
Posts: 1441
Joined: Mon May 23, 2016 12:29 am

Re: Safeguarding pets

Post by madmaniacal1 » Sat Dec 29, 2018 4:46 pm

Arashiko wrote:
Sat Dec 29, 2018 2:29 pm
Exclude sieges from the command?
In all honesty, I withdraw my previous concerns in this case, as I have figured out how (using current mechanics) to create the effect (moving pets/sieges into position unescorted) without use of chat commands at all.
Omnes Autem Uri
Post Reply