New clan map

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terminator
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Re: New clan map

Post by terminator » Wed Oct 09, 2019 5:24 pm

Mr_Maks wrote:
Wed Oct 09, 2019 5:11 pm


As for autowalk, this function really never made any sense, you can always go to the NPC or the unfinished building on your own, and when the game forces you to approach them instead of just looking at the building’s health, this is really a problem in many cases.
I think this is due to a spare code that is server wide, rather then client based. It enabled tap-to-walk even if it was disabled. I think a simple verify if client has tap-to-walk enabled else, disable code, should fix it
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compbatant
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Re: New clan map

Post by compbatant » Wed Oct 09, 2019 5:41 pm

LostKnight wrote:
Wed Oct 09, 2019 4:23 pm
terminator wrote:
Wed Oct 09, 2019 3:34 am
LostKnight wrote:
Wed Oct 09, 2019 2:02 am
Still no "auto-walk" or is this a feature removed from the game?
Feature was removed
WHY!!!!!!!!

When Comp says, in the same post:
compbatant wrote:
Wed Sep 25, 2019 6:47 pm
Fixed problem with continuous walking if you released finger too far away from virtual joystick.
So obviously "continuous walking" is suppose to be there.
Tell me what is "auto-walk" exactly for you. Because different people describe different behaviors with that phrase.
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terminator
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Re: New clan map

Post by terminator » Wed Oct 09, 2019 5:58 pm

compbatant wrote:
Wed Oct 09, 2019 5:41 pm
LostKnight wrote:
Wed Oct 09, 2019 4:23 pm
terminator wrote:
Wed Oct 09, 2019 3:34 am

Feature was removed
WHY!!!!!!!!

When Comp says, in the same post:
compbatant wrote:
Wed Sep 25, 2019 6:47 pm
Fixed problem with continuous walking if you released finger too far away from virtual joystick.
So obviously "continuous walking" is suppose to be there.
Tell me what is "auto-walk" exactly for you. Because different people describe different behaviors with that phrase.
I believe his definition was by tapping past the joystick, so you didn't have to hold it down,and could chat etc while moving. The way I used it was that when you press a building that took dmg/ an NPC, you automatically walk to it, even if you have taptowalk disabled
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LostKnight
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Re: New clan map

Post by LostKnight » Wed Oct 09, 2019 6:04 pm

compbatant wrote:
Wed Oct 09, 2019 5:41 pm
Tell me what is "auto-walk" exactly for you. Because different people describe different behaviors with that phrase.
Sliding finger off the D-pad to walk in that direction.
→ like this: Show
2019-10-09_125422_S11.jpg
2019-10-09_125422_S11.jpg (196.87 KiB) Viewed 734 times
Works in version 7.3 BETA (Linux) sliding finger past screen edge.
Does not work in 7.3.1 or 7.3.2 (Linux) at all - any direction

ANDROID v6.8:
W, SW or S does not work in Android v6.8 because of borders.
BUT
- place finger on NW position an slide up - you walk NW
- place finger in SE position and slide E and you walk SE
- other directions work just fine
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madmaniacal1
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Re: New clan map

Post by madmaniacal1 » Wed Oct 09, 2019 6:14 pm

compbatant wrote:
Wed Oct 09, 2019 5:41 pm
LostKnight wrote:
Wed Oct 09, 2019 4:23 pm
terminator wrote:
Wed Oct 09, 2019 3:34 am

Feature was removed
WHY!!!!!!!!

When Comp says, in the same post:
compbatant wrote:
Wed Sep 25, 2019 6:47 pm
Fixed problem with continuous walking if you released finger too far away from virtual joystick.
So obviously "continuous walking" is suppose to be there.
Tell me what is "auto-walk" exactly for you. Because different people describe different behaviors with that phrase.
Ok. I'll paraphrase what players are saying they like and dislike, for simplicity.

Like: Former (now disabled) ability to slide finger away from joystick and continue to walk in that direction until something obstructs the path.

Dislike: Current (still active) mechanic that automatically moves a player to a damaged clan building (same clan or allied), or automatically walking to any npc clicked on, even though tap-to-move is disabled in client settings.

If i am incorrect, can someone clarify?
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Leone
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Re: New clan map

Post by Leone » Wed Oct 09, 2019 6:49 pm

That's how I interpret it as well, MM.
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LostKnight
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Re: New clan map

Post by LostKnight » Wed Oct 09, 2019 6:56 pm

madmaniacal1 wrote:
Wed Oct 09, 2019 6:14 pm
Like: Former (now disabled) ability to slide finger away from joystick and continue to walk in that direction until something obstructs the path.

Dislike: Current (still active) mechanic that automatically moves a player to a damaged clan building (same clan or allied), or automatically walking to any npc clicked on, even though tap-to-move is disabled in client settings.

If i am incorrect, can someone clarify?
YES! Colours mine!
The sun will never set if you keep walking towards it. - my son
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compbatant
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Re: New clan map

Post by compbatant » Wed Oct 09, 2019 8:23 pm

LostKnight wrote:
Wed Oct 09, 2019 6:04 pm
compbatant wrote:
Wed Oct 09, 2019 5:41 pm
Tell me what is "auto-walk" exactly for you. Because different people describe different behaviors with that phrase.
Sliding finger off the D-pad to walk in that direction.
→ like this: Show
2019-10-09_125422_S11.jpg
Works in version 7.3 BETA (Linux) sliding finger past screen edge.
Does not work in 7.3.1 or 7.3.2 (Linux) at all - any direction

ANDROID v6.8:
W, SW or S does not work in Android v6.8 because of borders.
BUT
- place finger on NW position an slide up - you walk NW
- place finger in SE position and slide E and you walk SE
- other directions work just fine
Somebody reported this as a problem some time ago and that's why i removed it. I can't find the post about it and don't remember who reported it.
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SellSword
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Re: New clan map

Post by SellSword » Wed Oct 09, 2019 9:24 pm

I think there were times when players would just tap the d-pad and it would result in moving several spaces. It made some things like moving back and forth for spawning difficult at times.

I don't believe I reported it (probably chimed in that it had happened to me too as it had), but I seem to recall a discussion about that. Maybe there was a different issue though?
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Leone
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Re: New clan map

Post by Leone » Wed Oct 09, 2019 9:31 pm

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