Forgotten Tales 9 beta version released!
Moderators: Leone, Game Administrators, Forum Manager
-
Wiktor12
- Posts: 58
- Joined: Thu Jun 18, 2020 2:55 am
Re: Forgotten Tales 9 beta version released!
Android. Teraz widać całą mapę 
- LostKnight
- Posts: 6474
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
- LostKnight
- Posts: 6474
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: Forgotten Tales 9 beta version released!
SUGGESTION:
New command:
Would "green chat" the user the first line of "version.txt"
ALSO suggest changing title in Original post to
New command:
Code: Select all
/vForgotten Tales - version 9 released!
LostKnight of the Lost Table
Per Ardua Ad Astra
Per Ardua Ad Astra
- LostKnight
- Posts: 6474
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: Forgotten Tales 9 beta version released!
OH. My apologies.compbatant wrote: Sun Apr 19, 2026 11:10 pm I just updated PC version. iOS is still 9.0.8 that's why I didn't update version name here.
LostKnight of the Lost Table
Per Ardua Ad Astra
Per Ardua Ad Astra
- AZ_YT
- Posts: 227
- Joined: Thu Mar 30, 2023 7:56 pm
Re: Forgotten Tales 9 beta version released!
I want to add a few comments
1. In the map editor. with the current interface, objects went beyond the edge of the screen, as well as the buttons of the bottom row. after reducing the interface, it became not very convenient. if it were possible, objects would be sorted down. if it were possible to change the bottom row of buttons, not one row, but split into two rows, it might become more convenient to use, but this is not for sure
2. When adding an object. when I add new objects to the map and turn on the display border, I see some garbage in the lower left corner of the large objects
3. When adding an object in different degrees. for example 80. dubbing is created
4. To remove a large object, you need to target not any area of the object, but a specific tile. I don't think it should be like this.
5. my teleporter is not working on my map (/go), example 100.100
my suggestions
1. Add the Copy object tool
2. What is your color creation restriction? if only it were possible to add a circle next to the number that would characterize a particular color so that a person would not have to sort through each color. if the primary color was not changed when creating a new color, it was not saved to the list.
3. maybe we should cut some textures so that map makers can display objects in more detail.
If necessary, I will attach images on request, because I believe that the message will be missed.
1. In the map editor. with the current interface, objects went beyond the edge of the screen, as well as the buttons of the bottom row. after reducing the interface, it became not very convenient. if it were possible, objects would be sorted down. if it were possible to change the bottom row of buttons, not one row, but split into two rows, it might become more convenient to use, but this is not for sure
2. When adding an object. when I add new objects to the map and turn on the display border, I see some garbage in the lower left corner of the large objects
3. When adding an object in different degrees. for example 80. dubbing is created
4. To remove a large object, you need to target not any area of the object, but a specific tile. I don't think it should be like this.
5. my teleporter is not working on my map (/go), example 100.100
my suggestions
1. Add the Copy object tool
2. What is your color creation restriction? if only it were possible to add a circle next to the number that would characterize a particular color so that a person would not have to sort through each color. if the primary color was not changed when creating a new color, it was not saved to the list.
3. maybe we should cut some textures so that map makers can display objects in more detail.
If necessary, I will attach images on request, because I believe that the message will be missed.
- compbatant
- Site Admin
- Posts: 2076
- Joined: Fri Jun 15, 2012 12:00 am
- Location: Warsaw, Poland
- Contact:
Re: Forgotten Tales 9 beta version released!
Point 3 is fixed now 
Regarding other points adding images will be helpful.
What is your account name? I will check why /go command is not working for you.
Regarding other points adding images will be helpful.
What is your account name? I will check why /go command is not working for you.
- FilipFT
- Posts: 68
- Joined: Mon Feb 01, 2021 11:13 am
- Location: -1.10. DEEP UNDERGROUND
Re: Forgotten Tales 9 beta version released!
/go at map you made never work so its not anything newcompbatant wrote: Tue Apr 28, 2026 5:53 pm Point 3 is fixed now
Regarding other points adding images will be helpful.
What is your account name? I will check why /go command is not working for you.
Filip [Swordman]
Magista [Mage]
DevilDwarf [Dwarf]
Dark—Lord [Archer]
SERBIA
MAP MAKER
TESTER


Magista [Mage]
DevilDwarf [Dwarf]
Dark—Lord [Archer]
SERBIA
MAP MAKER
TESTER


- AZ_YT
- Posts: 227
- Joined: Thu Mar 30, 2023 7:56 pm
Re: Forgotten Tales 9 beta version released!
account AZ_YT
Thanks for fixing it.
Thanks for fixing it.
- AZ_YT
- Posts: 227
- Joined: Thu Mar 30, 2023 7:56 pm
Re: Forgotten Tales 9 beta version released!
1 If you click on the earth check mark and place the object it will fit inside the square and later click on the brush the texture will be distorted beyond recognition
2. the first thought is to occupy a large area with one view, create a mini-game for you forum players * find a different object * . (map 3)
3. in order not to edit squares on the usual grass again, I decided to delete the map /map delete and re-create it, hoping that the map will be clean. it didn't work out) . thanks to this, I managed to remove the ability to edit the map number Two.
4. I want to plan an object that is red and inverted horizontally or vertically. How can this be done? I'm certainly not a map editor, but I think players with the ability to create maps would want one.
thank you for your attention and friend for VPN
2. the first thought is to occupy a large area with one view, create a mini-game for you forum players * find a different object * . (map 3)
3. in order not to edit squares on the usual grass again, I decided to delete the map /map delete and re-create it, hoping that the map will be clean. it didn't work out) . thanks to this, I managed to remove the ability to edit the map number Two.
4. I want to plan an object that is red and inverted horizontally or vertically. How can this be done? I'm certainly not a map editor, but I think players with the ability to create maps would want one.
thank you for your attention and friend for VPN
- Attachments
-
- Screenshot_2026-04-28-22-29-47-052_com.dmstudio.ftmmorpg.jpg (2.75 MiB) Viewed 121 times
-
- Screenshot_2026-04-28-22-17-19-069_com.dmstudio.ftmmorpg.jpg (2.04 MiB) Viewed 126 times
- compbatant
- Site Admin
- Posts: 2076
- Joined: Fri Jun 15, 2012 12:00 am
- Location: Warsaw, Poland
- Contact:
Re: Forgotten Tales 9 beta version released!
Deleting map should be fixed now.AZ_YT wrote: Tue Apr 28, 2026 9:19 pm 3. in order not to edit squares on the usual grass again, I decided to delete the map /map delete and re-create it, hoping that the map will be clean. it didn't work out) . thanks to this, I managed to remove the ability to edit the map number Two.
It is not possible. Each tile can store only one transformation.AZ_YT wrote: Tue Apr 28, 2026 9:19 pm 4. I want to plan an object that is red and inverted horizontally or vertically. How can this be done? I'm certainly not a map editor, but I think players with the ability to create maps would want one.