New enemies - we want your ideas

If you have ideas to improve this great game, post them here!

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MadMikael
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Re: New enemies - we want your ideas

Post by MadMikael »

Please stay on topic. There is (or was) another thread for this argument.
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MadMikael
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Re: New enemies - we want your ideas

Post by MadMikael »

I would also like to see another level added to cyclops dungeon, for players levelled 150+. Tougher enemies, and better treasures inside ;)
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Tauron
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Re: New enemies - we want your ideas

Post by Tauron »

New enemies suggestions:Balrog type monster,Minotaur,Centaur,Drow elf and Demon :idea:
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MadMikael
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Re: New enemies - we want your ideas

Post by MadMikael »

Tauron wrote:New enemies suggestions:Balrog type monster,Minotaur,Centaur,Drow elf and Demon :idea:
These are some great ideas. I have referred them to our creative department.

Please guys, keep the ideas coming!
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James142
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Re: New enemies - we want your ideas

Post by James142 »

Skeleton Mage
Skeleton Dragon
Skeleton Dwarf
Ghost Dragon
An actual Gold Dragon (not rainbow)
There are 5 ideas I have I can think of stats if need be.
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blitzcraig
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Re: New enemies - we want your ideas

Post by blitzcraig »

keep 'em coming :) and yes, giving stats is great too (maybe not used of course, but great to get wide variety of input ... even better is telling why those stats i.e. "xx xx xx xx xx because there is nobody good to fight when i am a level xx swordsman" or whatever ;)
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Tauron
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Re: New enemies - we want your ideas

Post by Tauron »

Few ideas more: Chimera,Manticore,Banshee,Boar,Werewolf,Fire dragon( dragon made from fire) :idea:
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Secular
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Re: New enemies - we want your ideas

Post by Secular »

jimknight92 wrote:i thought dexterity provides mana resistance? I believe it's 1.1 HP per dex?? Not sure but i know somebody who will know lol
Yes, it's a 1:1 ratio, but only in PvP.
(I believe it would be better at 1:2 IMO)
Colossal dragon boss - 4k attack, 800 armor, 200 dexterity, 200k hit points 1.8m xp gain drops 5% fire plate or swamp helm. Drops 50% solar axe/mystic shield.
I really enjoy this suggestion, Jim.
It would be even better if spell resistance was applied in PvM, thus making it require some teamwork. ;)

This monster could be designed around a quest perhaps as well.
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Sithis - Lv. 270 Archer
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Unit123
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Re: New enemies - we want your ideas

Post by Unit123 »

Swamp Dragon:
Spawn:
On map 0.-3 near maze enterence every full hour and another five minutes later.

Design: A Green Dragon with blue wings.

Stats:
Str: 2500
Arm: 500
Dex: 150
Hp: 30k
Exp: 5m

Drops:
Swamp helm 1‰
Swamp bow 5‰
Swamp shield 40%
Swamp mask 40%
No drop 5%
Mask and shield 9%

Good?
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joeylamcy
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Re: New enemies - we want your ideas

Post by joeylamcy »

Unit123 wrote:Swamp Dragon:
Spawn:
On map 0.-3 near maze enterence every full hour and another five minutes later.

Design: A Green Dragon with blue wings.

Stats:
Str: 2500
Arm: 500
Dex: 150
Hp: 30k
Exp: 5m

Drops:
Swamp helm 1‰
Swamp bow 5‰
Swamp shield 40%
Swamp mask 40%
No drop 5%
Mask and shield 9%

Good?
Honestly, this is too easy for mage and quite easy for archer. I would say the HP is too low, unless u want it to be advantageous to mage.

P.s. not gonna lie, a lv120 mage maybe able to kill it easily
  • joeylamcy(archer,130)
  • j0eylamcy(mage,110+)
  • meatshield(ogre,75)
  • j0ey1amcy(dwarf,50+)
  • Chris_Wong(swordsman,10+,backup&storage)
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