Stats may be edited before an enemy is released, so its not a huge issue.
I have been adding these to my list, keep the ideas coming!
Lots of great new skin ideas, would like more ideas on where to fit new enemies into existing list. But all ideas welcome!
I hope to be getting a computer soon, and when I do I think I will be working on skins for a bit. I also have some ideas for maps/dungeons. Others also are working on things right now. Keep the creative juices flowing
Drops:
Swamp helm 1‰
Swamp bow 5‰
Swamp shield 40%
Swamp mask 40%
No drop 5%
Mask and shield 9%
Good?
Honestly, this is too easy for mage and quite easy for archer. I would say the HP is too low, unless u want it to be advantageous to mage.
P.s. not gonna lie, a lv120 mage maybe able to kill it easily
Yes but isnt every monster?
As elia said;
"Spectres have low range so i can use freeze bow and kill it without damage taken"
But this is an issue with all monsters
blitzcraig wrote:With that xp and drops... probably a good set of stats if change HP to about 400k (IMO) ... everything else looks good
U gotta remember though, making it harder for ranged usually involves making it hard for melee.
If u find a high lvl melee who can survive 2500 str and 400k hp ill be supprised
There should be bosses/bigger enimies maybe for all ranges of levels but have them spawn every so often every hour or so, keeps the game interesting maybe even have a drop rate at 1/10 just an idea I think would make the game interesting
blitzcraig wrote:With that xp and drops... probably a good set of stats if change HP to about 400k (IMO) ... everything else looks good
U gotta remember though, making it harder for ranged usually involves making it hard for melee.
If u find a high lvl melee who can survive 2500 str and 400k hp ill be supprised
I get what you're saying (trust me, I spent a lot of time on stats for the blitzbee, pharaoh spider, southernsun mushyman, green spider, pink wizard and spectre wizard trying to produce a variety... sadly, I misunderstood the effect of dex vs. Mana in pvm otherwise blitzbee would be REALLY tough against all but sword...well, and level 1000+ mages but there is nothing we can about that, they are simply out of balance with the rest the game) anyway back the point... if the monster was used exactly as written, mages would kill it all the time anyway, then level 10 times faster than everybody else and create even more imbalance, know what I mean?
blitzcraig wrote:With that xp and drops... probably a good set of stats if change HP to about 400k (IMO) ... everything else looks good
U gotta remember though, making it harder for ranged usually involves making it hard for melee.
If u find a high lvl melee who can survive 2500 str and 400k hp ill be supprised
I get what you're saying (trust me, I spent a lot of time on stats for the blitzbee, pharaoh spider, southernsun mushyman, green spider, pink wizard and spectre wizard trying to produce a variety... sadly, I misunderstood the effect of dex vs. Mana in pvm otherwise blitzbee would be REALLY tough against all but sword...well, and level 1000+ mages but there is nothing we can about that, they are simply out of balance with the rest the game) anyway back the point... if the monster was used exactly as written, mages would kill it all the time anyway, then level 10 times faster than everybody else and create even more imbalance, know what I mean?
Hmmm yes, maybey make it have fire breath with 12 range( ) or have it dex about 250?
Yeah, the range is best way to get at mage (see the pink wizard LOL) ... in pvm, dex does not count against mana thigh, do that won't help (I thought it did, but was wrong ) ... best I found to make hard for mage is long range, SUPER high attack, but lower attack rate ... I'd love to make dex help in pvm , or add magic resistance factor though :p