Expanded Outlaw System
Moderator: Game Administrators
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- Posts: 100
- Joined: Sun May 04, 2014 12:03 am
- Location: dirty south,florida
Re: Expanded Outlaw System
Why dont ft have a donate center where proceeds help new clans and new players.and exile gold goes straight to center.
- Secular
- Posts: 347
- Joined: Wed Aug 21, 2013 12:00 am
- Location: The Sword Coast
Re: Expanded Outlaw System
Very inriquing suggestion Leone.Leone wrote:Good idea Sec. The exile idea is great with the option to buy your way out of it.
In fact I do believe that the temples should be better utilised in the game. I think I mentioned this a while ago, but here's a couple of ideas:
1. a bless from the priest at the temple. This gives you a str/dex/arm/hp (player gets to choose) bonus for a set period of time (30 mins gameplay?).
2. Heal. Says it all. You pay a set amount to return to full HP

Perhaps even very expensive scrolls/potions you could purchase and use during battle such as ...
1) Frost Syrum - (cannot be frozen OR slowed) for 'x' minutes.
"your blood begins to boil; you no longer fear frost."
2) Feather - (+1/+2 walking speed) for 'x' minutes.
"you no longer feel restricted by the physical laws of this realm."
3) Scroll of Phisique - (+100 Strength) for 'x' minutes.
"adrenaline courses through your veins as your palms tighten their grip with rage, your strength... is supernatural."
4) Energy Shield - Temporarily absorb damage with mana instead of health for 'x' seconds. (1 mana:10 life?)
"you feel a tingling sensation as arcane energies engulf your aura."
Just throwing out ideas here.

Number four is fairly unrealistic for now- weak at lower levels, insanely good at higher. Someone good with creating formulas would have to figure a good balance. It could even be used as a new mage skill! Number two would be for all classes, just much more expensive than a potion of speed.
Sarevok - Lv. 169 Swordsman
Sithis - Lv. 270 Archer
Sithis - Lv. 270 Archer
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- Posts: 9
- Joined: Fri May 30, 2014 9:22 am
Re: Expanded Outlaw System
Nice, this is very good idea
- Leone
- Posts: 5190
- Joined: Wed Aug 28, 2013 12:00 am
- Location: Ashdown Village
Re: Expanded Outlaw System
Fantastic ideas. Great added extras to the game (hopefully)! I particularly like how the frost syrum counters both slow and freeze.Secular wrote:
Perhaps even very expensive scrolls/potions you could purchase and use during battle such as ...
1) Frost Syrum - (cannot be frozen OR slowed) for 'x' minutes.
"your blood begins to boil; you no longer fear frost."
2) Feather - (+1/+2 walking speed) for 'x' minutes.
"you no longer feel restricted by the physical laws of this realm."
3) Scroll of Phisique - (+100 Strength) for 'x' minutes.
"adrenaline courses through your veins as your palms tighten their grip with rage, your strength... is supernatural."
4) Energy Shield - Temporarily absorb damage with mana instead of health for 'x' seconds. (1 mana:10 life?)
"you feel a tingling sensation as arcane energies engulf your aura."
Just throwing out ideas here.
Number four is fairly unrealistic for now- weak at lower levels, insanely good at higher. Someone good with creating formulas would have to figure a good balance. It could even be used as a new mage skill! Number two would be for all classes, just much more expensive than a potion of speed.
- Secular
- Posts: 347
- Joined: Wed Aug 21, 2013 12:00 am
- Location: The Sword Coast
Re: Expanded Outlaw System
OLD STIFF wrote:Lol sec. How bout change from exiled to angel(w halo above chrctr) 50 mil. ;}

Sarevok - Lv. 169 Swordsman
Sithis - Lv. 270 Archer
Sithis - Lv. 270 Archer