Expanded Outlaw System

If you have ideas to improve this great game, post them here!

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diamat-nc-
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Location: dirty south,florida

Re: Expanded Outlaw System

Post by diamat-nc- »

Why dont ft have a donate center where proceeds help new clans and new players.and exile gold goes straight to center.
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Secular
Posts: 347
Joined: Wed Aug 21, 2013 12:00 am
Location: The Sword Coast

Re: Expanded Outlaw System

Post by Secular »

Leone wrote:Good idea Sec. The exile idea is great with the option to buy your way out of it.

In fact I do believe that the temples should be better utilised in the game. I think I mentioned this a while ago, but here's a couple of ideas:

1. a bless from the priest at the temple. This gives you a str/dex/arm/hp (player gets to choose) bonus for a set period of time (30 mins gameplay?).

2. Heal. Says it all. You pay a set amount to return to full HP
Very inriquing suggestion Leone. :)
Perhaps even very expensive scrolls/potions you could purchase and use during battle such as ...

1) Frost Syrum - (cannot be frozen OR slowed) for 'x' minutes.
"your blood begins to boil; you no longer fear frost."
2) Feather - (+1/+2 walking speed) for 'x' minutes.
"you no longer feel restricted by the physical laws of this realm."
3) Scroll of Phisique - (+100 Strength) for 'x' minutes.
"adrenaline courses through your veins as your palms tighten their grip with rage, your strength... is supernatural."
4) Energy Shield - Temporarily absorb damage with mana instead of health for 'x' seconds. (1 mana:10 life?)
"you feel a tingling sensation as arcane energies engulf your aura."

Just throwing out ideas here. :)
Number four is fairly unrealistic for now- weak at lower levels, insanely good at higher. Someone good with creating formulas would have to figure a good balance. It could even be used as a new mage skill! Number two would be for all classes, just much more expensive than a potion of speed.
Sarevok - Lv. 169 Swordsman
Sithis - Lv. 270 Archer
DarkMonk
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Joined: Fri May 30, 2014 9:22 am

Re: Expanded Outlaw System

Post by DarkMonk »

Nice, this is very good idea
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Leone
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Location: Ashdown Village

Re: Expanded Outlaw System

Post by Leone »

Secular wrote:
Perhaps even very expensive scrolls/potions you could purchase and use during battle such as ...

1) Frost Syrum - (cannot be frozen OR slowed) for 'x' minutes.
"your blood begins to boil; you no longer fear frost."
2) Feather - (+1/+2 walking speed) for 'x' minutes.
"you no longer feel restricted by the physical laws of this realm."
3) Scroll of Phisique - (+100 Strength) for 'x' minutes.
"adrenaline courses through your veins as your palms tighten their grip with rage, your strength... is supernatural."
4) Energy Shield - Temporarily absorb damage with mana instead of health for 'x' seconds. (1 mana:10 life?)
"you feel a tingling sensation as arcane energies engulf your aura."

Just throwing out ideas here. :)
Number four is fairly unrealistic for now- weak at lower levels, insanely good at higher. Someone good with creating formulas would have to figure a good balance. It could even be used as a new mage skill! Number two would be for all classes, just much more expensive than a potion of speed.
Fantastic ideas. Great added extras to the game (hopefully)! I particularly like how the frost syrum counters both slow and freeze.
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Secular
Posts: 347
Joined: Wed Aug 21, 2013 12:00 am
Location: The Sword Coast

Re: Expanded Outlaw System

Post by Secular »

OLD STIFF wrote:Lol sec. How bout change from exiled to angel(w halo above chrctr) 50 mil. ;}
:lol: we all know you'd be hunting anyone with a halo
Sarevok - Lv. 169 Swordsman
Sithis - Lv. 270 Archer
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