blitzcraig wrote:would you mind giving specifics here (if you'd prefer to keep it private I understand... don't wanna go around telling everybody your stats LoL)
I don't mind giving stats at all.I personally belive they should be available publicly in the player info pop-up anyways, but that another discussion (LOL).
These stats are the character only. I've removed all gear to get these numbers.
Level 62 mage with all skill points put on mana:
Mana: 126
Str: 1
Arm: 1
Dex: 4
HP: 1288
Level 34 swordsman with all skill points put on Str:
Str: 68
Arm: 2
Dex: 4
HP: 2019
IMHO, I believe the archers are the most out of balance for the following reasons:
1. All points put on DEX makes that extremely difficult to hit.
2. All points on DEX give them a very powerful attack,
3. They are a ranged character that can wear all the heavy armor of a melee character, making them even harder to hit.
4. Unlimited arrows, unlimited attack. Even the mage has to recharge their mana.
This is why I strongly believe that real world physics can be applied to all gear in the form of minimum requirements, without turning the game into a science disertation, will be a major step in forcing characters to be better balanced,.