Arachnia wrote:Kollex, let me give you an example:
The innocent archer(1), level 125, PvM skilled, just reached his level, puts his new steel plate on and merrily goes to grind at cyclops.
The "evil" archer(2), level 110, PvP skilled, jumps and attacks archer(1) when he is red from monsters and EASILY kills him before he has a chance to run or log.
Archer(1) dies and falls back to level 124.
His steel plate does not longer fit.
This I would not consider fair.
The thing is now the average XP loss is 5%, and in de-leveling situation it would be a teady 10%. Such a situation is marginal and pretty rare, but consider this:
if it's a random violence act from char2, there's not much difference, BUT
if it is smth personal, or, say a hunt for a drop from char2, then char1 can ask friends / helpful players to punish such behavior and possibly deter char2 from doing so in the future.
I'd be more afraid of losing rare stuff while being constantly attacked by players having nothing to fear but a temporary outlaw status.
But social status matters too, and it could have tangible consequence in the game.