
New quests and no PVP restrictions on clan maps
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- rearrow
- Posts: 1775
- Joined: Wed Jul 16, 2014 9:48 am
Re: New quests and no PVP restrictions on clan maps
thx. almost made it to black 

-
- Posts: 427
- Joined: Sat Jan 31, 2015 12:36 pm
Re: New quests and no PVP restrictions on clan maps
Well rear DOOMSDAY not even in clan & have 6 outlawed archs. AAAHHHOOOUUU!!!
- rearrow
- Posts: 1775
- Joined: Wed Jul 16, 2014 9:48 am
Re: New quests and no PVP restrictions on clan maps
quests were all for lvls who already have many quests. dont think they ad much to the game.
some are plainly boring like fishing for 30 fish. you even have to buy a pet. why ot just give free xp or gold.
the commander one was interesting. but why not adapt it to blitzbee island and make it something for lvls who dont have quests span 6 mushies there instead of blackknights at100g city.
in short. there many quests for real low lvls , some for lvs up to say 80. but nothing from 80-150 or 200+.
there quests are needed to keep these lvls intetested if they dont like pvp. many of the suggested quests can easily be adapted to higher lvls by changing monsters and locations (dont want mushies spawning at 100g city.)
I was hoping for a lvl 150 quest which rewarded with the lv150 bow we archers want.
quests are a much nicer way to introduce new high lvl items, instead of just puting them in shops.
if its in a shop everyone can buy it and rebuy it especially if clanshelp. if its a quest its still available to all, but only once. much more chalkeging and satisfying.
make high lvl items available through drops and quests. not through shops.
amulets and swamp bows are the most wanted sought after items because of this (excluding party only items).
making the new mage hat available in shop just meant that the next they every mage had one . if it drops buy anorther. money is easy at higher lvls.
(especialky if clan helps). if its quest item however . hel be carefull not to loose it in pvp.
some are plainly boring like fishing for 30 fish. you even have to buy a pet. why ot just give free xp or gold.
the commander one was interesting. but why not adapt it to blitzbee island and make it something for lvls who dont have quests span 6 mushies there instead of blackknights at100g city.
in short. there many quests for real low lvls , some for lvs up to say 80. but nothing from 80-150 or 200+.
there quests are needed to keep these lvls intetested if they dont like pvp. many of the suggested quests can easily be adapted to higher lvls by changing monsters and locations (dont want mushies spawning at 100g city.)
I was hoping for a lvl 150 quest which rewarded with the lv150 bow we archers want.
quests are a much nicer way to introduce new high lvl items, instead of just puting them in shops.
if its in a shop everyone can buy it and rebuy it especially if clanshelp. if its a quest its still available to all, but only once. much more chalkeging and satisfying.
make high lvl items available through drops and quests. not through shops.
amulets and swamp bows are the most wanted sought after items because of this (excluding party only items).
making the new mage hat available in shop just meant that the next they every mage had one . if it drops buy anorther. money is easy at higher lvls.
(especialky if clan helps). if its quest item however . hel be carefull not to loose it in pvp.
- compbatant
- Site Admin
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Re: New quests and no PVP restrictions on clan maps
There will be 2 more quests for low levels and then we will focus on quests for high level playersrearrow wrote:quests were all for lvls who already have many quests. dont think they ad much to the game.
some are plainly boring like fishing for 30 fish. you even have to buy a pet. why ot just give free xp or gold.
the commander one was interesting. but why not adapt it to blitzbee island and make it something for lvls who dont have quests span 6 mushies there instead of blackknights at100g city.
in short. there many quests for real low lvls , some for lvs up to say 80. but nothing from 80-150 or 200+.
there quests are needed to keep these lvls intetested if they dont like pvp. many of the suggested quests can easily be adapted to higher lvls by changing monsters and locations (dont want mushies spawning at 100g city.)
I was hoping for a lvl 150 quest which rewarded with the lv150 bow we archers want.
quests are a much nicer way to introduce new high lvl items, instead of just puting them in shops.
if its in a shop everyone can buy it and rebuy it especially if clanshelp. if its a quest its still available to all, but only once. much more chalkeging and satisfying.
make high lvl items available through drops and quests. not through shops.
amulets and swamp bows are the most wanted sought after items because of this (excluding party only items).
making the new mage hat available in shop just meant that the next they every mage had one . if it drops buy anorther. money is easy at higher lvls.
(especialky if clan helps). if its quest item however . hel be carefull not to loose it in pvp.

- Gandalf
- Site Admin
- Posts: 1081
- Joined: Thu Feb 21, 2013 1:00 am
- Location: Heidelberg, Germany
Re: New quests and no PVP restrictions on clan maps
Thx for the input, rearrow. I add some boss spawns for the higher lvls for now 
We had a gap for lvl60-100 too and this had to be fixed first. Next is 100-200... there we need around 20 quests to make levelling quicker!

We had a gap for lvl60-100 too and this had to be fixed first. Next is 100-200... there we need around 20 quests to make levelling quicker!
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Useful links: Forum Rules | Game Rules | Items | Quests | Monsters
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- Insider
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Re: New quests and no PVP restrictions on clan maps
Very liked 2 new quest(not released, but translated).Gandalf wrote:Thx for the input, rearrow. I add some boss spawns for the higher lvls for now
We had a gap for lvl60-100 too and this had to be fixed first. Next is 100-200... there we need around 20 quests to make levelling quicker!
I hope, newbie will laugh a lot while reading it in Russian translation. Ive translated it very funny

- vicbri
- Posts: 282
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- Location: Portugal
Re: New quests and no PVP restrictions on clan maps
viewtopic.php?f=10&t=3242&start=20#p23852
Unit123 rewarded With 5 levels for the implementation of the quest in game.
Unit123 rewarded With 5 levels for the implementation of the quest in game.
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- naomi
- Posts: 663
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Re: New quests and no PVP restrictions on clan maps
PERFECT!!!rearrow wrote:quests were all for lvls who already have many quests. dont think they ad much to the game.
some are plainly boring like fishing for 30 fish. you even have to buy a pet. why ot just give free xp or gold.
the commander one was interesting. but why not adapt it to blitzbee island and make it something for lvls who dont have quests span 6 mushies there instead of blackknights at100g city.
in short. there many quests for real low lvls , some for lvs up to say 80. but nothing from 80-150 or 200+.
there quests are needed to keep these lvls intetested if they dont like pvp. many of the suggested quests can easily be adapted to higher lvls by changing monsters and locations (dont want mushies spawning at 100g city.)
I was hoping for a lvl 150 quest which rewarded with the lv150 bow we archers want.
quests are a much nicer way to introduce new high lvl items, instead of just puting them in shops.
if its in a shop everyone can buy it and rebuy it especially if clanshelp. if its a quest its still available to all, but only once. much more chalkeging and satisfying.
make high lvl items available through drops and quests. not through shops.
amulets and swamp bows are the most wanted sought after items because of this (excluding party only items).
making the new mage hat available in shop just meant that the next they every mage had one . if it drops buy anorther. money is easy at higher lvls.
(especialky if clan helps). if its quest item however . hel be carefull not to loose it in pvp.
username:naomi lvl.1,631 archer (ADIK-Marshal)
username:naomii lvl.72 archer (ADIK-Duke)
IS NOW ACTIVE...
username:naomii lvl.72 archer (ADIK-Duke)
IS NOW ACTIVE...
- rearrow
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- Joined: Wed Jul 16, 2014 9:48 am
Re: New quests and no PVP restrictions on clan maps
after writing all this i found kromelgs quest in development quest topic. that is what im.talking about
- Fairy
- Posts: 79
- Joined: Thu Jun 12, 2014 11:44 am
Re: New quests and no PVP restrictions on clan maps
Before the update, level 100 hats were mostly in possession of high level mages or "wicked mages" who would kill to get the drop but now after the update, I perceive a fair play, a balance, with regards to items, Now every mage, be high or low level, poor or rich can at least afford a hat!rearrow wrote:making the new mage hat available in shop just meant that the next they every mage had one . if it drops buy anorther. money is easy at higher lvls.
(especialky if clan helps). if its quest item however . hel be carefull not to loose it in pvp.
Why, I may ask, are you against this system, this easy access to items? Besides, you did not mention, for once, the high level helms, on display at BlitzCraig shop?

For the money, it may be easy at your level, 1500+ but not at ours. You need to grind for hours to get 20m gold which in itself is very tedious and boring; so, yes, I am very careful of not dropping my hat in PvP, always trying to unequip it before passing through godforsaken lands