New quests and no PVP restrictions on clan maps

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rearrow
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Re: New quests and no PVP restrictions on clan maps

Post by rearrow »

thx. almost made it to black ;)
DOOMSDAY
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Re: New quests and no PVP restrictions on clan maps

Post by DOOMSDAY »

Well rear DOOMSDAY not even in clan & have 6 outlawed archs. AAAHHHOOOUUU!!!
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rearrow
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Re: New quests and no PVP restrictions on clan maps

Post by rearrow »

quests were all for lvls who already have many quests. dont think they ad much to the game.

some are plainly boring like fishing for 30 fish. you even have to buy a pet. why ot just give free xp or gold.

the commander one was interesting. but why not adapt it to blitzbee island and make it something for lvls who dont have quests span 6 mushies there instead of blackknights at100g city.

in short. there many quests for real low lvls , some for lvs up to say 80. but nothing from 80-150 or 200+.
there quests are needed to keep these lvls intetested if they dont like pvp. many of the suggested quests can easily be adapted to higher lvls by changing monsters and locations (dont want mushies spawning at 100g city.)

I was hoping for a lvl 150 quest which rewarded with the lv150 bow we archers want.
quests are a much nicer way to introduce new high lvl items, instead of just puting them in shops.
if its in a shop everyone can buy it and rebuy it especially if clanshelp. if its a quest its still available to all, but only once. much more chalkeging and satisfying.
make high lvl items available through drops and quests. not through shops.
amulets and swamp bows are the most wanted sought after items because of this (excluding party only items).
making the new mage hat available in shop just meant that the next they every mage had one . if it drops buy anorther. money is easy at higher lvls.
(especialky if clan helps). if its quest item however . hel be carefull not to loose it in pvp.
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compbatant
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Re: New quests and no PVP restrictions on clan maps

Post by compbatant »

rearrow wrote:quests were all for lvls who already have many quests. dont think they ad much to the game.

some are plainly boring like fishing for 30 fish. you even have to buy a pet. why ot just give free xp or gold.

the commander one was interesting. but why not adapt it to blitzbee island and make it something for lvls who dont have quests span 6 mushies there instead of blackknights at100g city.

in short. there many quests for real low lvls , some for lvs up to say 80. but nothing from 80-150 or 200+.
there quests are needed to keep these lvls intetested if they dont like pvp. many of the suggested quests can easily be adapted to higher lvls by changing monsters and locations (dont want mushies spawning at 100g city.)

I was hoping for a lvl 150 quest which rewarded with the lv150 bow we archers want.
quests are a much nicer way to introduce new high lvl items, instead of just puting them in shops.
if its in a shop everyone can buy it and rebuy it especially if clanshelp. if its a quest its still available to all, but only once. much more chalkeging and satisfying.
make high lvl items available through drops and quests. not through shops.
amulets and swamp bows are the most wanted sought after items because of this (excluding party only items).
making the new mage hat available in shop just meant that the next they every mage had one . if it drops buy anorther. money is easy at higher lvls.
(especialky if clan helps). if its quest item however . hel be carefull not to loose it in pvp.
There will be 2 more quests for low levels and then we will focus on quests for high level players :)
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Gandalf
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Re: New quests and no PVP restrictions on clan maps

Post by Gandalf »

Thx for the input, rearrow. I add some boss spawns for the higher lvls for now ;)
We had a gap for lvl60-100 too and this had to be fixed first. Next is 100-200... there we need around 20 quests to make levelling quicker!
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Insider
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Re: New quests and no PVP restrictions on clan maps

Post by Insider »

Gandalf wrote:Thx for the input, rearrow. I add some boss spawns for the higher lvls for now ;)
We had a gap for lvl60-100 too and this had to be fixed first. Next is 100-200... there we need around 20 quests to make levelling quicker!
Very liked 2 new quest(not released, but translated).
I hope, newbie will laugh a lot while reading it in Russian translation. Ive translated it very funny ;)
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vicbri
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Re: New quests and no PVP restrictions on clan maps

Post by vicbri »

viewtopic.php?f=10&t=3242&start=20#p23852
Unit123 rewarded With 5 levels for the implementation of the quest in game.
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naomi
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Re: New quests and no PVP restrictions on clan maps

Post by naomi »

rearrow wrote:quests were all for lvls who already have many quests. dont think they ad much to the game.

some are plainly boring like fishing for 30 fish. you even have to buy a pet. why ot just give free xp or gold.

the commander one was interesting. but why not adapt it to blitzbee island and make it something for lvls who dont have quests span 6 mushies there instead of blackknights at100g city.

in short. there many quests for real low lvls , some for lvs up to say 80. but nothing from 80-150 or 200+.
there quests are needed to keep these lvls intetested if they dont like pvp. many of the suggested quests can easily be adapted to higher lvls by changing monsters and locations (dont want mushies spawning at 100g city.)

I was hoping for a lvl 150 quest which rewarded with the lv150 bow we archers want.
quests are a much nicer way to introduce new high lvl items, instead of just puting them in shops.
if its in a shop everyone can buy it and rebuy it especially if clanshelp. if its a quest its still available to all, but only once. much more chalkeging and satisfying.
make high lvl items available through drops and quests. not through shops.
amulets and swamp bows are the most wanted sought after items because of this (excluding party only items).
making the new mage hat available in shop just meant that the next they every mage had one . if it drops buy anorther. money is easy at higher lvls.
(especialky if clan helps). if its quest item however . hel be carefull not to loose it in pvp.
PERFECT!!!
username:naomi lvl.1,631 archer (ADIK-Marshal)
username:naomii lvl.72 archer (ADIK-Duke)



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rearrow
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Re: New quests and no PVP restrictions on clan maps

Post by rearrow »

after writing all this i found kromelgs quest in development quest topic. that is what im.talking about
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Fairy
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Re: New quests and no PVP restrictions on clan maps

Post by Fairy »

rearrow wrote:making the new mage hat available in shop just meant that the next they every mage had one . if it drops buy anorther. money is easy at higher lvls.
(especialky if clan helps). if its quest item however . hel be carefull not to loose it in pvp.
Before the update, level 100 hats were mostly in possession of high level mages or "wicked mages" who would kill to get the drop but now after the update, I perceive a fair play, a balance, with regards to items, Now every mage, be high or low level, poor or rich can at least afford a hat!

Why, I may ask, are you against this system, this easy access to items? Besides, you did not mention, for once, the high level helms, on display at BlitzCraig shop? :)

For the money, it may be easy at your level, 1500+ but not at ours. You need to grind for hours to get 20m gold which in itself is very tedious and boring; so, yes, I am very careful of not dropping my hat in PvP, always trying to unequip it before passing through godforsaken lands
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