My idea is that all characters should have mana. I'm not saying give all characters spell, I say redo skills for mana use, say for archer,
Arrow Storm - 10 Mana - 800 splash damage to enemies in direction character is facing.
This would allow unlimited use for skills, no wait time/regent time
Mana for all characters
Moderator: Game Administrators
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Mana for all characters
The OG Rasta
“Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win”
“Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win”
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Re: Mana for all characters
Sorry lol thats ilogical and stupid ideia, no offence :p
Sure thats not way to balance pvp
Sure thats not way to balance pvp
dinoponte1000 lvl1065 mage(BK)
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage
Languages spoken:
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dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage
Languages spoken:
Potugues,English
- rearrow
- Posts: 1775
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Re: Mana for all characters
wont call it stupid.
many rpgs and games do this especially hack and slash rpgs use a manna bar to.power special attacks.
many rpgs and games do this especially hack and slash rpgs use a manna bar to.power special attacks.
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Re: Mana for all characters
Yes, the way rearrow said. I've played mmorpgs where there is this idea and the skills were even allowed to lvl. PvP was just fine in those games
The OG Rasta
“Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win”
“Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win”
- naomi
- Posts: 663
- Joined: Wed Mar 26, 2014 2:48 am
- Location: Philippines
Re: Mana for all characters
i played mmorpg also that warrior has a mana bar that he use skill with drastically great damage but with 30mins cool down before u can use it again
, i missed those old times
they usually called it one-hit-skill literally one hit with mobs/player when the mobs/player didnt evade the hit 
it can acquired at lvl300+



it can acquired at lvl300+
username:naomi lvl.1,631 archer (ADIK-Marshal)
username:naomii lvl.72 archer (ADIK-Duke)
IS NOW ACTIVE...
username:naomii lvl.72 archer (ADIK-Duke)
IS NOW ACTIVE...
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Re: Mana for all characters
An interesting idea.....I like it...Adding mana to power special skills instead of once a minute usage... then also the time the special skill is active would have to be reduced a bit to allow for using one skill after another
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Re: Mana for all characters
Hey, if all characters are given mana bar, it is needed to add more gears for mage & fairy. This idea may make balance on PVP. But when all is done, there will be no difference between character. So I'm afraid that this game may be no longer interesting.
- _NICKPAN_
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Re: Mana for all characters
Well it is good idea. But it isnt mana. It is stamina xdJames142 wrote:My idea is that all characters should have mana. I'm not saying give all characters spell, I say redo skills for mana use, say for archer,
Arrow Storm - 10 Mana - 800 splash damage to enemies in direction character is facing.
This would allow unlimited use for skills, no wait time/regent time
Boo