Forgotten Tales MMORPG 5.2.2
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- ardesia
- Posts: 2700
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- Location: Italy
Re: Forgotten Tales MMORPG 5.2.2
I noticed how we are no more able to store non-treadable items in clan buildings (well, I just tested carbon ingots so far).
Was those items clan storage abused somehow?
Was those items clan storage abused somehow?
[GM] ardesia :: Game Admin :: Currently retired
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- DaHobbit
- Posts: 563
- Joined: Thu Apr 04, 2013 12:00 am
- Location: Texas
Re: Forgotten Tales MMORPG 5.2.2
The game engine did stop non-tradeable items from being placed into clan buildings. The game engine has been updated and expanded so it now recognizes it, and has been turned off. Now, non-tradeable items are actually not tradeable. The clan buildings were being used as a loophole that we couldn't stop - until now. It seems silly that the ingots are not tradeable since those are used for crafting and many people get others to help them craft. Some keys & quest items should not be tradeable.
DaHobbit - Game Master (GM)
- ardesia
- Posts: 2700
- Joined: Sun Jul 26, 2015 8:47 am
- Location: Italy
Re: Forgotten Tales MMORPG 5.2.2
Thanks for clarifyingDaHobbit wrote:The game engine did stop non-tradeable items from being placed into clan buildings. The game engine has been updated and expanded so it now recognizes it, and has been turned off. Now, non-tradeable items are actually not tradeable. The clan buildings were being used as a loophole that we couldn't stop - until now. It seems silly that the ingots are not tradeable since those are used for crafting and many people get others to help them craft. Some keys & quest items should not be tradeable.

[GM] ardesia :: Game Admin :: Currently retired
If you need contacting me, write my vasinta forum account a message
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- Joe
- Posts: 175
- Joined: Mon Nov 10, 2014 5:46 am
Re: Forgotten Tales MMORPG 5.2.2
U must be joking Hobs, arm is useless in game. In pvp vs mage u can have 1m arm it doesn't help u at all.
- DaHobbit
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- Location: Texas
Re: Forgotten Tales MMORPG 5.2.2
Joe, so you are saying it will be okay if we reduce non-mage ARM to 0 on gear?
DaHobbit - Game Master (GM)
- madmaniacal1
- Posts: 1685
- Joined: Mon May 23, 2016 12:29 am
Re: Forgotten Tales MMORPG 5.2.2
Rofl. Nice twist.DaHobbit wrote:Joe, so you are saying it will be okay if we reduce non-mage ARM to 0 on gear?
Omnes Autem Uri
- Joe
- Posts: 175
- Joined: Mon Nov 10, 2014 5:46 am
Re: Forgotten Tales MMORPG 5.2.2
U do whatever u like, there is still a fact 500lvl mage will probably kill 500lvl non mage.
- madmaniacal1
- Posts: 1685
- Joined: Mon May 23, 2016 12:29 am
Re: Forgotten Tales MMORPG 5.2.2
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Last edited by madmaniacal1 on Sat Mar 24, 2018 11:21 pm, edited 1 time in total.
Omnes Autem Uri
- DaHobbit
- Posts: 563
- Joined: Thu Apr 04, 2013 12:00 am
- Location: Texas
Re: Forgotten Tales MMORPG 5.2.2
If I'm not mistaken, the above gear setup for the level 500 sword will have 55% spell resistance with that equipment. The mage will have 0% damage resistance. The sword gear gives 1201 more stat points and 55% spell resistance, so I fail to see how the "Mage items give lot more str, mana and dex than non mage items same lvl". How does this favor the mage class? It seems by this that the mage class is the least favored.Joe wrote:Since u released new items i saw big difference in stats of mage items and non mage items. Mage items give lot more str, mana and dex than non mage items same lvl. I know mages spend most money on game but how u think u can balance (i don't think u could balance in a million years, u favor mages) classes?
DaHobbit - Game Master (GM)
- Joe
- Posts: 175
- Joined: Mon Nov 10, 2014 5:46 am
Re: Forgotten Tales MMORPG 5.2.2
And u see that 1700+ arm is useless in pvp vs mages, they now have advantage in battle, difference - 1200 now is advantage +500 for mages. U just see that as number but when is the last time u played game like ordinary people do, not as mod? See i pvp a lot and 99% of my opponents r mages and swordsman. Now arm against them is useless because swordsman use 30lvl skill and arm don't protect me from spels.