Unintentional spawn kills
Moderator: Game Administrators
- Arashiko
- Posts: 940
- Joined: Wed Nov 30, 2016 9:51 am
Unintentional spawn kills
Quite recently I've repeatedly lost pets parked either just outside Silverwood, Martek's, and at entries to dungeons like the blood mummies dungeon.
This has happened because players have created huge spawns and then either led them onto pets while running away out of the dungeon, or creating a spawn and then logging out, with the spawn heading towards the parked pets. Other cause was the black knights siege spawn event outside Martek's where my pets died before I could reach them.
Suggestions:
1) a red PM in the chat area alerting the player to the pet being attacked (perhaps when it first goes yellow)
2) parked (waited) pets being immune to monster attack and also unable to attack monsters
Active (non-waited) pets are of course at normal risk of monster attacks.
This gets rid of the unfair deliberate pet kills by dragging spawn onto them, and by pets being killed by unexpected spawn parties.
This also stops players parking pets on a spawn to grind XP and going AFK.
3) when players log out, all spawn in melee with them disappear unless they are engaged in melee by other players.
This prevents false tanking.
This has happened because players have created huge spawns and then either led them onto pets while running away out of the dungeon, or creating a spawn and then logging out, with the spawn heading towards the parked pets. Other cause was the black knights siege spawn event outside Martek's where my pets died before I could reach them.
Suggestions:
1) a red PM in the chat area alerting the player to the pet being attacked (perhaps when it first goes yellow)
2) parked (waited) pets being immune to monster attack and also unable to attack monsters
Active (non-waited) pets are of course at normal risk of monster attacks.
This gets rid of the unfair deliberate pet kills by dragging spawn onto them, and by pets being killed by unexpected spawn parties.
This also stops players parking pets on a spawn to grind XP and going AFK.
3) when players log out, all spawn in melee with them disappear unless they are engaged in melee by other players.
This prevents false tanking.
Arashiko Senior GM (RETIRED )
Now playing again as Arozel.

Now playing again as Arozel.

- Leone
- Posts: 5195
- Joined: Wed Aug 28, 2013 12:00 am
- Location: Ashdown Village
Re: Unintentional spawn kills
At Silverwood and Marteks, why not just park your pets inside the castle walls? They will be safe there.
- MadMikael
- Posts: 3301
- Joined: Sat Mar 08, 2014 5:54 pm
- Location: Windsor, Ontario, Canada (EST time zone)
Re: Unintentional spawn kills
Of course, some of you may notice, your pets don't usually go through the gates; this is easy to fix; go through the gate, and inside the walls, log out and log inLeone wrote:At Silverwood and Marteks, why not just park your pets inside the castle walls? They will be safe there.

Good idea Leone.
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- Ryaca
- Posts: 2681
- Joined: Fri Jan 22, 2016 3:52 am
Re: Unintentional spawn kills
You're opening up a can of worms there.Arashiko wrote:2) parked (waited) pets being immune to monster attack and also unable to attack monsters

I can just see players fidgeting nervously while reading this suggestion.

BOO!
- Arashiko
- Posts: 940
- Joined: Wed Nov 30, 2016 9:51 am
Re: Unintentional spawn kills
Yes, but I parked them inside the wall, came out and headed for the road down to the mummy dungeon, and just before I crossed map boundary, blammo, siege spawn, by the time I got back the while area was thick with mobs that I couldn't kill fast enoughLeone wrote:At Silverwood and Marteks, why not just park your pets inside the castle walls? They will be safe there.
Arashiko Senior GM (RETIRED )
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- Arashiko
- Posts: 940
- Joined: Wed Nov 30, 2016 9:51 am
Re: Unintentional spawn kills
Yep. But very sensible in my view. Pets should assist actively. If parked, they should be noncombatants.Ryaca wrote: You're opening up a can of worms there.![]()
I can just see players fidgeting nervously while reading this suggestion.
Arashiko Senior GM (RETIRED )
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- Ryaca
- Posts: 2681
- Joined: Fri Jan 22, 2016 3:52 am
Re: Unintentional spawn kills
You must not level grind with your pets. This suggestion would make grinding with pets a very tedious task indeed. It would render it impossible.
BOO!
- Arashiko
- Posts: 940
- Joined: Wed Nov 30, 2016 9:51 am
Re: Unintentional spawn kills
I don't level grind with pets at all. Which is why I park them. But this suggestion does not stop people grinding with their pets present *with them*, it just stops them parking pets on a spawn and grinding elsewhere in the map, or even AFK.Ryaca wrote:You must not level grind with your pets. This suggestion would make grinding with pets a very tedious task indeed. It would render it impossible.
Arashiko Senior GM (RETIRED )
Now playing again as Arozel.

Now playing again as Arozel.

- Ryaca
- Posts: 2681
- Joined: Fri Jan 22, 2016 3:52 am
Re: Unintentional spawn kills
Oh, I thought you said "waited" or "parked" pets would not be able to attack monsters with your suggestion. My mistake.
BOO!
- Arashiko
- Posts: 940
- Joined: Wed Nov 30, 2016 9:51 am
Re: Unintentional spawn kills
That would have impaired the game experience for everyone! I want more fun, not less 

Arashiko Senior GM (RETIRED )
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Now playing again as Arozel.
