Unintentional spawn kills

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Arashiko
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Joined: Wed Nov 30, 2016 9:51 am

Unintentional spawn kills

Post by Arashiko »

Quite recently I've repeatedly lost pets parked either just outside Silverwood, Martek's, and at entries to dungeons like the blood mummies dungeon.

This has happened because players have created huge spawns and then either led them onto pets while running away out of the dungeon, or creating a spawn and then logging out, with the spawn heading towards the parked pets. Other cause was the black knights siege spawn event outside Martek's where my pets died before I could reach them.

Suggestions:
1) a red PM in the chat area alerting the player to the pet being attacked (perhaps when it first goes yellow)

2) parked (waited) pets being immune to monster attack and also unable to attack monsters
Active (non-waited) pets are of course at normal risk of monster attacks.

This gets rid of the unfair deliberate pet kills by dragging spawn onto them, and by pets being killed by unexpected spawn parties.

This also stops players parking pets on a spawn to grind XP and going AFK.

3) when players log out, all spawn in melee with them disappear unless they are engaged in melee by other players.
This prevents false tanking.
Arashiko Senior GM (RETIRED )
Now playing again as Arozel.


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Leone
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Location: Ashdown Village

Re: Unintentional spawn kills

Post by Leone »

At Silverwood and Marteks, why not just park your pets inside the castle walls? They will be safe there.
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MadMikael
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Re: Unintentional spawn kills

Post by MadMikael »

Leone wrote:At Silverwood and Marteks, why not just park your pets inside the castle walls? They will be safe there.
Of course, some of you may notice, your pets don't usually go through the gates; this is easy to fix; go through the gate, and inside the walls, log out and log in ;)

Good idea Leone.
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Ryaca
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Re: Unintentional spawn kills

Post by Ryaca »

Arashiko wrote:2) parked (waited) pets being immune to monster attack and also unable to attack monsters
You're opening up a can of worms there. :D
I can just see players fidgeting nervously while reading this suggestion. :lol:
BOO!:ghost:
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Arashiko
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Re: Unintentional spawn kills

Post by Arashiko »

Leone wrote:At Silverwood and Marteks, why not just park your pets inside the castle walls? They will be safe there.
Yes, but I parked them inside the wall, came out and headed for the road down to the mummy dungeon, and just before I crossed map boundary, blammo, siege spawn, by the time I got back the while area was thick with mobs that I couldn't kill fast enough
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Arashiko
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Re: Unintentional spawn kills

Post by Arashiko »

Ryaca wrote: You're opening up a can of worms there. :D
I can just see players fidgeting nervously while reading this suggestion. :lol:
Yep. But very sensible in my view. Pets should assist actively. If parked, they should be noncombatants.
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Ryaca
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Re: Unintentional spawn kills

Post by Ryaca »

You must not level grind with your pets. This suggestion would make grinding with pets a very tedious task indeed. It would render it impossible.
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Arashiko
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Re: Unintentional spawn kills

Post by Arashiko »

Ryaca wrote:You must not level grind with your pets. This suggestion would make grinding with pets a very tedious task indeed. It would render it impossible.
I don't level grind with pets at all. Which is why I park them. But this suggestion does not stop people grinding with their pets present *with them*, it just stops them parking pets on a spawn and grinding elsewhere in the map, or even AFK.
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Ryaca
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Re: Unintentional spawn kills

Post by Ryaca »

Oh, I thought you said "waited" or "parked" pets would not be able to attack monsters with your suggestion. My mistake.
BOO!:ghost:
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Arashiko
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Re: Unintentional spawn kills

Post by Arashiko »

That would have impaired the game experience for everyone! I want more fun, not less :-)
Arashiko Senior GM (RETIRED )
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