Farms

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dragkar
Posts: 11
Joined: Mon Jul 11, 2016 5:49 pm

Farms

Post by dragkar »

If you place your farm next t a resource it will autk gather it for you at some rate
Next to a tree - trunks andocasionly magic trunks
Next to rocks - stones and ocaaaionly meteros and od the sort
Next to water -fish andocasionly items.
Next to no resurces random stuff.
What do you think?
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Leone
Posts: 5195
Joined: Wed Aug 28, 2013 12:00 am
Location: Ashdown Village

Re: Farms

Post by Leone »

I'm afraid I disagree. It will render the trade affinity system as useless and place clanned players at a far higher advantage than non-clanned players.
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Arashiko
Posts: 940
Joined: Wed Nov 30, 2016 9:51 am

Re: Farms

Post by Arashiko »

Leone is right.

Work should be rewarded. Laziness not so much.

What I'd like to see is raw materials being sold in shops. After all one can sell and buy fish.
Why not make players able to sell and buy trunks, ores, diamonds etc?
Arashiko Senior GM (RETIRED )
Now playing again as Arozel.


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LIZARDKING
Posts: 230
Joined: Tue Feb 10, 2015 5:31 pm

Re: Farms

Post by LIZARDKING »

I ditto Leone
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LIZARDKING
Posts: 230
Joined: Tue Feb 10, 2015 5:31 pm

Re: Farms

Post by LIZARDKING »

Dragkar. Your suggestion seems to be really close to the definition of AFK
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madmaniacal1
Posts: 1685
Joined: Mon May 23, 2016 12:29 am

Re: Farms

Post by madmaniacal1 »

Arashiko wrote:Leone is right.

Work should be rewarded. Laziness not so much.

What I'd like to see is raw materials being sold in shops. After all one can sell and buy fish.
Why not make players able to sell and buy trunks, ores, diamonds etc?
+2 to this. Even at a low price, this could encourage new players to build their skills.
The blacksmith would be the ideal shop for this idea, as he would be the most likely one to need these things, right?
However, I am only suggesting he buy them, but not sell them. Otherwise no-one will even bother gathering for clan building or crafting.
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Humble_M
Posts: 680
Joined: Wed Dec 14, 2016 12:32 pm

Re: Farms

Post by Humble_M »

madmaniacal1 wrote:
Arashiko wrote:Leone is right.

Work should be rewarded. Laziness not so much.

What I'd like to see is raw materials being sold in shops. After all one can sell and buy fish.
Why not make players able to sell and buy trunks, ores, diamonds etc?
+2 to this. Even at a low price, this could encourage new players to build their skills.
The blacksmith would be the ideal shop for this idea, as he would be the most likely one to need these things, right?
However, I am only suggesting he buy them, but not sell them. Otherwise no-one will even bother gathering for clan building or crafting.
+1
It's good to be the king!
-- History of the World - Part I (1981)

username: Humble_M (Mage)
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Ryaca
Posts: 2681
Joined: Fri Jan 22, 2016 3:52 am

Re: Farms

Post by Ryaca »

madmaniacal1 wrote:
Arashiko wrote:Leone is right.

Work should be rewarded. Laziness not so much.

What I'd like to see is raw materials being sold in shops. After all one can sell and buy fish.
Why not make players able to sell and buy trunks, ores, diamonds etc?
+2 to this. Even at a low price, this could encourage new players to build their skills.
The blacksmith would be the ideal shop for this idea, as he would be the most likely one to need these things, right?
However, I am only suggesting he buy them, but not sell them. Otherwise no-one will even bother gathering for clan building or crafting.
Agreed. This would also make it better for lower levels. They wouldn't have to worry about getting attacked while they are mining for materials.
BOO!:ghost:
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Arashiko
Posts: 940
Joined: Wed Nov 30, 2016 9:51 am

Re: Farms

Post by Arashiko »

+3
Arashiko Senior GM (RETIRED )
Now playing again as Arozel.


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