Yes, you can. They all are tradable itemsLeone wrote:Can you transfer the real money purchasable items to the bank/inn/house as with most standard items (except keys for east/West caves and certain other items)?
New purchases system
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- ardesia
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Re: New purchases system
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- ardesia
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Re: New purchases system
Not dumb a question at allHumble_M wrote:Probably a dumb question, but what happens if you make a purchase but don't have any available pack spaces?
We asked compbatant the same question. He told us the purchased item appears in the backpack when other items are no more there
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- haha2u
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Re: New purchases system
Great idea 
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haha2u (Archer 5058) -Retired
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- Ryaca
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Re: New purchases system
Can people really purchase levels and keep them in their backpack and use them like potions to regain full health during pvp?
BOO!
- Lord Baal
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Re: New purchases system
Awesome, a much needed quality of life improvement! However, I too am concerned about the +level consumables being abused. Players were already logging out, then buying a level to heal. If this becomes an issue, might it be possible to restrict the +level (and maybe PvP protection) consumables use to the start/spawn map? Just a suggestion, as I have no clue how technically feasible that would be.
No more item scamming and level buying abuse?
It's like getting two birds stoned at once!
No more item scamming and level buying abuse?
It's like getting two birds stoned at once!
[OnyX]
Lord Baal
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Lord Baal
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Yggdrasila
- Cleopatra
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Re: New purchases system
Yes I see it as a problem but lots of players already abused it but logged out to do it this will just simply make the abuse more convenientbenbaggen wrote:I like this update BUT have u mods considered the fact people can now carry around +1 lvl and use them like potions....u may want to think about how this will affect the game
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Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
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Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
- Cleopatra
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Re: New purchases system
I also want to know how do you activate the extra Bank bag? Do you activate that from your bag or do you activate it from the bank? If you activate it from the bank would it also work at the tavern or at the house??
Languages Spoken: English
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
- Leone
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Re: New purchases system
Nice spot. I missed that.Cleopatra wrote:I also want to know how do you activate the extra Bank bag? Do you activate that from your bag or do you activate it from the bank? If you activate it from the bank would it also work at the tavern or at the house??
- compbatant
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Re: New purchases system
You can activate it anywhere and it gives you +20 slots in bank and +20 slots in tavern and +20 slots in every new similar place which will be added in the future.Cleopatra wrote:I also want to know how do you activate the extra Bank bag? Do you activate that from your bag or do you activate it from the bank? If you activate it from the bank would it also work at the tavern or at the house??
- _NICKPAN_
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Re: New purchases system
Great update! Really!
I can Imagine new Ingame Events, like hide and seek with chests that hide levels
I can Imagine new Ingame Events, like hide and seek with chests that hide levels
Boo