I think anyone unclanned shouldn't be able to pvp, therefore they wouldn't be able to go on clan maps unless they join a clan.~ Just an opinion
Many have suggested that mages should have a "self heal" spell, I think a new spell would result in less bag space, and since mages normally carry 4-5 spells already, they have little space (like the 140 skill on sword class). Instead of a new spell, maybe taking away the ability to heal anyone with full HP is a better option? This way, in PvP and PvM, a mage can heal themself and only heal a player to full health, instead of the heal spell dividing it's healing properties among the many players who "block" mages' heal. ~ Suggestion
Since fish can be sold to banktown... Maybe Ingots, planks, meteors, soul stones, etc can be sold at the Blacksmith's shop? Low amounts, like the fish of course... This way "newbies" can learn how Trades work and won't beg for gold and spam sell other players. ~Idea
Speed boots... They help newbies run away from mobs faster, they also make great "junk gear" in PvP. Maybe they should be crafted as well as dropped from crocys, They can be sold at wagon shop for a low amount of gold, similar to the idea before this one... Newbies won't have to beg for gold, gear or boots. Craft chance can be like 40%, requiring simple things such as a few hp pots, a wasp sting, etc. ~Suggestion
Not sure about anyone else, but I recently bought a house and I get attacked while crafting, etc. I find it really annoying and irritating. I know PvP protection for the owner of a house only has been suggested before. Maybe just a 2 range protection is just as good? Shop ranges should be reduced a bit, I hear many complain. I noticed SOME NPCs give PvP protection, but not all of them, and the range on the PvP protection is quite large. NPCs should all either have protection, or not have it.. It's really confusing. ~Suggestion/Idea
P.S: Sorry if there are any typos I missed, if you see one feel free to point it out.
