Clan New Ideas Subject

If you have ideas to improve this great game, post them here!

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coolguy
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Re: Clan New Ideas Subject

Post by coolguy »

coolguy wrote: Mon Sep 23, 2019 3:56 pm
Lestat wrote: Mon Sep 23, 2019 3:48 pm Yes i know the math, manual says fire only if player hp is 3x building str. If this is the case, how does a 2850 tower shoot fire at a 150 level account with less than 100k hp ?
Hmm, no. A maxed or randomly leveled tower/building can shoot whatever is inside(missiles) or arrows at any character with any HP.
That's why I'm saying the manual is Edited up somehow. needs to be repaired
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Lestat
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Re: Clan New Ideas Subject

Post by Lestat »

Yes i think they reworked buildings but didn't update the game manual to reflect the changes.
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coolguy
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Re: Clan New Ideas Subject

Post by coolguy »

Hello, again. Thought of another idea. Buildings/Walls build limits.
*While/Before a player places a Building/Wall, there can be a small Text Box somewhere that can inform the Lord/Duke how many Building/Wall left for him to place.

*Another idea is. An Unfinished building can sometimes be hard to find between your base. So why not give it a specific color on the Mini Map that would help the player to find where is the Unfinished Building.

And Thanks <3
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Leone
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Re: Clan New Ideas Subject

Post by Leone »

coolguy wrote: Mon Sep 23, 2019 3:09 pm
Lestat wrote: Mon Sep 23, 2019 3:03 pm Just to let you know. Game manual says stone missile are normal damage(i.e. 1/2 building str), arrows are half this( 1/4 building str?) And fire is 150% normal(3/4 building str ? (used only if attackers hp is 3x building str))
And game manual is Edited up lol, I bet on my 10 pets if 1 missile does 30 shots
Quick way to test. Stock one fire missile in your tower. If it fires once then it is only one shot. If it fires 30 shots then...you know the rest.
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coolguy
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Re: Clan New Ideas Subject

Post by coolguy »

Leone wrote: Mon Sep 23, 2019 10:31 pm
coolguy wrote: Mon Sep 23, 2019 3:09 pm
Lestat wrote: Mon Sep 23, 2019 3:03 pm Just to let you know. Game manual says stone missile are normal damage(i.e. 1/2 building str), arrows are half this( 1/4 building str?) And fire is 150% normal(3/4 building str ? (used only if attackers hp is 3x building str))
And game manual is Edited up lol, I bet on my 10 pets if 1 missile does 30 shots
Quick way to test. Stock one fire missile in your tower. If it fires once then it is only one shot. If it fires 30 shots then...you know the rest.
Exactly. I've tested it. It's quite random.
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