Forgotten Tales 9 beta version released!

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CKA3O4HuK
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Re: Forgotten Tales 9 beta version released!

Post by CKA3O4HuK »

SK1976 wrote: Sat May 02, 2026 11:42 am PXL_20260502_094017632~2.jpg
Looks like location -1.10. I wonder if I got it right?

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Akkilles
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Re: Forgotten Tales 9 beta version released!

Post by Akkilles »

compbatant wrote: Sat May 02, 2026 6:24 pm
SK1976 wrote: Sat May 02, 2026 11:42 am PXL_20260502_094017632~2.jpg
Which map and position is this?
Somebody put these objects first and then cover it with the water and grass but in FT9 it is visible again because rendering is different. These objects must be removed.
I created this map and the story and decorated it in my own creative way. However, FT9 wasn’t adapted for these decorations, which caused some layers to become visible. I’ve mentioned the issue to Combatant, and I hope we can fix these visual problems and adjust the different layers as soon as the majority of the players has installed FT9.

The fact is that several of these redesigned maps, created to further refine the game, have been affected by this new version. I really hope the issue can be fixed.
Since the refinement of all these maps has taken so much of my time and personal effort, I can honestly say that it’s saddening to see it like this.
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SK1976
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Re: Forgotten Tales 9 beta version released!

Post by SK1976 »

walk around the ft-world. all objects are overlayed wrong.

portals are OVER objects.
In older versions they where hard to see.
Test it at the entrance of the collosseum maybe.

Old version OK
New Version NOT

and that everywhere.

the overlay is wrong arranged !

:)
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FilipFT
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Re: Forgotten Tales 9 beta version released!

Post by FilipFT »

SK1976 wrote: Tue May 05, 2026 8:08 am walk around the ft-world. all objects are overlayed wrong.

portals are OVER objects.
In older versions they where hard to see.
Test it at the entrance of the collosseum maybe.

Old version OK
New Version NOT

and that everywhere.

the overlay is wrong arranged !

:)
New Map Maker things now work different, all map will be fixed but it will take time. So in my oppinion this doesnt ruin any game mehanic, ye i agree some maps look weird but i know it will be fixed soon.
If find any texutre bug which make any problem (walking, teleporting, chopping trees, mine stones..etc) post it here so Compbatant and GMs can fix it!
:)
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SK1976
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Re: Forgotten Tales 9 beta version released!

Post by SK1976 »

I play since years WITHOUT sounds like i think the most of us players.

It is time to implement new sounds in game.

It nervs that we allways hear the same sounds over years.

I think it will make this game much more professional when we have new and fitting sounds !

Background-music too.

All should fit for the monsters and the story.
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Wiktor12
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Re: Forgotten Tales 9 beta version released!

Post by Wiktor12 »

Po zainstalowaniu wersji 9 forgotten Tales na komputerze wersja nie otwiera się. Co zrobić?
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compbatant
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Re: Forgotten Tales 9 beta version released!

Post by compbatant »

Wiktor12 wrote: Tue May 12, 2026 1:52 pm Po zainstalowaniu wersji 9 forgotten Tales na komputerze wersja nie otwiera się. Co zrobić?
What java version do you have installed on your PC? If it is java 8 then update it to newer version.
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Re: Forgotten Tales 9 beta version released!

Post by LostKnight »

@ SK1976
I prefer no sound and no vibration with everything on my phone
Except Notifications → just sounds and a button (1), no vibration.

No sound on my computer, headphones when I need to watch something with sound.

I know a few players that play FT with both sounds and vibrations.
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Re: Forgotten Tales 9 beta version released!

Post by LostKnight »

A suggestion.

Sometimes when fishing, mining or chopping we click on the space where the fish, ore or trunk is and we he get a popup about: Expand Chat, Translate etc. because someone said something or a line or two of text disappeated. And if a lot of people chat, it moves ↑ and ↓ and makes it difficult to collect. If three or fours are having a conversation in a popular place it can almost have a yo-yo affect. Think QM mine area.

Many a time I've started walking across the map because my fish, ore or tunk moved ↑ or ↑↑ or ↑↓↓ a row in seconds.

Would it be possible to always reserve that top row for fish, ore or trunks with game announcements and "chat" below our work?

Perfect:
FT·260512·105528.jpg
FT·260512·105528.jpg (88.87 KiB) Viewed 822 times
Starting to move ↓:
FT·260512·105500.jpg
FT·260512·105500.jpg (90.03 KiB) Viewed 822 times
Moving ↓ faster:
FT·260512·105640.jpg
FT·260512·105640.jpg (88.95 KiB) Viewed 822 times
Just a thought!
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Re: Forgotten Tales 9 beta version released!

Post by SK1976 »

Thats easy to handle when u deaktivate TAP TO MOVE :)




But back to the sounds.

It would make this game more professional when u implement more music sounds for monsters.
It should fit.
There are databanks in the net for free useable sounds without any copyright what can be used !

Its a bit work to collect the fitting sounds but its able !

To play a game quiet allways is not realy interesting.

When u r exploring a drak area maybe a catacomb can be dark music !
When u walking over a nice map it can be happy music.


What is the worsest sound in game is ...

There are cow-sounds in catacombs....lol

Its funny :)

Idk what sound it should be, but it sounds like cows everywhere ... lol

Noone listen it because everyone has sound-off :-)


I wish a nice day to all...enjoy the new map...it makes fun a long time :-)
DUKE of SK-Clan
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