Clan buildings improvements
Moderator: Game Administrators
-
- Posts: 556
- Joined: Sat Dec 13, 2014 4:43 am
Re: Clan buildings improvements
Pvp can turned off but (I think) clan building will under siege.
"We are unity in diversity"
lvl 1006 mage
lvl 1006 mage
- rearrow
- Posts: 1775
- Joined: Wed Jul 16, 2014 9:48 am
Re: Clan buildings improvements
well using bugs or flaws for gain is illegal.
after getting rash city walled so others could not build in it (trees or ricks could have done same) mike and eclipse got to dr compound and build there before gm could come. thats clearly illegal and results should be removed and they punished.
hard to pretend they didnt know about this after getting own city walled.
after getting rash city walled so others could not build in it (trees or ricks could have done same) mike and eclipse got to dr compound and build there before gm could come. thats clearly illegal and results should be removed and they punished.
hard to pretend they didnt know about this after getting own city walled.
-
- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: Clan buildings improvements
what was built during this fix? give /pos if possible please
Beeware the Spiral Blitzbees...

- rearrow
- Posts: 1775
- Joined: Wed Jul 16, 2014 9:48 am
Re: Clan buildings improvements
send screenshot
-
- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: Clan buildings improvements
got it, thx
I did what I could for now... I know we’re not finished, but I’m falling asleep and afraid a typo could crash the Map... we will get to everybody else asap BzZzz zzzzzz.....______
I did what I could for now... I know we’re not finished, but I’m falling asleep and afraid a typo could crash the Map... we will get to everybody else asap BzZzz zzzzzz.....______
Beeware the Spiral Blitzbees...

- rearrow
- Posts: 1775
- Joined: Wed Jul 16, 2014 9:48 am
Re: Clan buildings improvements
good dreams, take ur rest, take care of ur family. all these are more important.
- snale
- Posts: 108
- Joined: Tue May 13, 2014 10:20 am
- Location: United States of America
Re: Clan buildings improvements
The only thing I think could make this update useful to the players is if wall positioning is changed. As ive showed blitz and piffl-el mago regular clan lords and dukes can not position walls anywhere we want because walls flip 4 spaces each time its moved. To save admins the extra hassle in moving walls lords and duke should be able to place walls like the admins do. As long as its not on top of a solid structure such as a rock or tree or bush or building. We should be able to place them enywhere we want. If the creator or some mods dont understand I'll let you use one of my low lvl alts to make a clan and try to position walls in a tight area that can be closed in if you can put the walls in the spot you need. The walls should stay 4 square spaces in size but the positioning needs to be changed that u can drag or tap them to the exact location you need them. Like you can move a tower up or down left or right one space at the time toyour desired llocation for it. Walls need to be the same. This is the same issue dinoponti has been trying to explain I just added more detales.
LordS3TH archer 532 (Lord) 7DS
WhiteS3TH mage 1123 (Duke) 7DS
S3TH swordsman 203
DeadS3TH archer 175 (Lord) 7DS
DarkS3TH archer 50 (Lord) halo
SNALE dwarf 3471 no clan
WhiteS3TH mage 1123 (Duke) 7DS
S3TH swordsman 203
DeadS3TH archer 175 (Lord) 7DS
DarkS3TH archer 50 (Lord) halo
SNALE dwarf 3471 no clan
-
- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: Clan buildings improvements
yeah, we've talked about this again as well.. I agree, it would be very helpful
Beeware the Spiral Blitzbees...

- compbatant
- Site Admin
- Posts: 2011
- Joined: Fri Jun 15, 2012 12:00 am
- Location: Warsaw, Poland
- Contact:
Re: Clan buildings improvements
Look at the picture below. This is the reason why the walls cannot be placed everywhere but only every 4 spaces.
Without limit it would just look really bad.
Without limit it would just look really bad.
- Attachments
-
- walls.png (92.85 KiB) Viewed 5402 times
- snale
- Posts: 108
- Joined: Tue May 13, 2014 10:20 am
- Location: United States of America
Re: Clan buildings improvements
It may not be pretty most the time but in most cases it wouldnt be a wall next to another wall it could be a wall between two trees or a wall between a rock and a tower. It would help a lot of new clans have the protection they need to build without being killed then loosing there time in building and the gold they worked hard to get. The halo compound looks horrible if walls could be placed as wished ti could take up less space and provide the protection the clan may need from bosses or even war event's.
LordS3TH archer 532 (Lord) 7DS
WhiteS3TH mage 1123 (Duke) 7DS
S3TH swordsman 203
DeadS3TH archer 175 (Lord) 7DS
DarkS3TH archer 50 (Lord) halo
SNALE dwarf 3471 no clan
WhiteS3TH mage 1123 (Duke) 7DS
S3TH swordsman 203
DeadS3TH archer 175 (Lord) 7DS
DarkS3TH archer 50 (Lord) halo
SNALE dwarf 3471 no clan